Articulated motion and deformable objects [electronic resource] : 9th international conference, AMDO 2016, Palma de Mallorca, Spain, July 13-15, 2016, proceedings / Francisco J. Perales, Josef Kittler (eds.).
2016
T385 .A486 2016eb
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Title
Articulated motion and deformable objects [electronic resource] : 9th international conference, AMDO 2016, Palma de Mallorca, Spain, July 13-15, 2016, proceedings / Francisco J. Perales, Josef Kittler (eds.).
ISBN
9783319417783 (electronic book)
3319417789 (electronic book)
9783319417776
3319417789 (electronic book)
9783319417776
Published
Switzerland : Springer, 2016.
Language
English
Description
1 online resource (xii, [219] pages) : illustrations.
Call Number
T385 .A486 2016eb
Dewey Decimal Classification
006.6
Summary
This book constitutes the refereed proceedings of the 9th International Conference on Articulated Motion and Deformable Objects, AMDO 2016, held in Palma de Mallorca, Spain, in July 2016. The 20 papers presented were carefully reviewed and selected from 34 submissions. The conference dealt with the following topics: advanced computer graphics and immersive videogames; human modeling and animation; human motion analysis and tracking; 3D human reconstruction and recognition; multimodal user interaction and applications; ubiquitous and social computing; design tools; input technology; programming user interfaces; 3D medical deformable models and visualization; deep learning methods for computer vision and graphics; multibiometric.
Note
International conference proceedings.
Includes index.
Includes index.
Access Note
Access limited to authorized users.
Source of Description
Online resource; title from PDF title page (SpringerLink, viewed July 13, 2016).
Series
Lecture notes in computer science ; 9756.
LNCS sublibrary. SL 6, Image processing, computer vision, pattern recognition, and graphics.
LNCS sublibrary. SL 6, Image processing, computer vision, pattern recognition, and graphics.
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Table of Contents
Advanced computer graphics and immersive videogames
Human modeling and animation
Human motion analysis and tracking
3D human reconstruction and recognition
Multimodal user interaction and applications
Ubiquitous and social computing
Design tools
Input technology
Programming user interfaces
3D medical deformable models and visualization
Deep learning methods for computer vision and graphics
Multibiometric.
Human modeling and animation
Human motion analysis and tracking
3D human reconstruction and recognition
Multimodal user interaction and applications
Ubiquitous and social computing
Design tools
Input technology
Programming user interfaces
3D medical deformable models and visualization
Deep learning methods for computer vision and graphics
Multibiometric.