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Table of Contents
Problems of Human-Computer Interaction in Cyberworlds
Mark Projection on Real World with Precise Measurement of Angular Velocity for Helping Picking Works
Application for Real-Time Generation of Mathematically Defined 3D Worlds
Generating Chinese Calligraphy on Freeform Shapes
How the Perceived Identity of a NPC Companion Influences Player Behavior
CogniMeter: EEG-based Brain States Monitoring
Four Adaptive Memetic Bat Algorithm Schemes for Bezier Curve Parameterization
Au-to-Parameterized Shape Grammar for Constructing Islamic Geometric Motif-Based Structures
Data Mining via Association Rules for Power Ramps Detected by Clustering or Optimization.
Mark Projection on Real World with Precise Measurement of Angular Velocity for Helping Picking Works
Application for Real-Time Generation of Mathematically Defined 3D Worlds
Generating Chinese Calligraphy on Freeform Shapes
How the Perceived Identity of a NPC Companion Influences Player Behavior
CogniMeter: EEG-based Brain States Monitoring
Four Adaptive Memetic Bat Algorithm Schemes for Bezier Curve Parameterization
Au-to-Parameterized Shape Grammar for Constructing Islamic Geometric Motif-Based Structures
Data Mining via Association Rules for Power Ramps Detected by Clustering or Optimization.