000761583 000__ 02859cam\a2200553Ii\4500 000761583 001__ 761583 000761583 005__ 20230306142320.0 000761583 006__ m\\\\\o\\d\\\\\\\\ 000761583 007__ cr\cn\nnnunnun 000761583 008__ 161005s2016\\\\sz\a\\\\o\\\\\101\0\eng\d 000761583 019__ $$a961008220 000761583 020__ $$a9783319461007$$q(electronic book) 000761583 020__ $$a3319461001$$q(electronic book) 000761583 020__ $$z9783319460994 000761583 0247_ $$a10.1007/978-3-319-46100-7$$2doi 000761583 035__ $$aSP(OCoLC)ocn959922054 000761583 035__ $$aSP(OCoLC)959922054$$z(OCoLC)961008220 000761583 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dNJR$$dYDX 000761583 049__ $$aISEA 000761583 050_4 $$aQA76.9.E57 000761583 08204 $$a790.20285$$223 000761583 1112_ $$aICEC (Conference)$$n(15th :$$d2016 :$$cVienna, Austria) 000761583 24510 $$aEntertainment computing -- ICEC 2016 :$$b15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings /$$cGünter Wallner, Simone Kriglstein, Helmut Hlavacs, Rainer Malaka, Artur Lugmayr, Hyun-Seung Yang (eds.). 000761583 2463_ $$aICEC 2016 000761583 264_1 $$aSwitzerland :$$bSpringer,$$c2016. 000761583 300__ $$a1 online resource (xi, 292 pages) :$$billustrations. 000761583 336__ $$atext$$btxt$$2rdacontent 000761583 337__ $$acomputer$$bc$$2rdamedia 000761583 338__ $$aonline resource$$bcr$$2rdacarrier 000761583 4901_ $$aLecture notes in computer science,$$x0302-9743 ;$$v9926 000761583 4901_ $$aLNCS sublibrary. SL 3, Information systems and application, incl. Internet/Web, and HCI 000761583 500__ $$aInternational conference proceedings. 000761583 500__ $$aIncludes author index. 000761583 506__ $$aAccess limited to authorized users. 000761583 520__ $$aThis book constitutes the refereed proceedings of the 15th International Conference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology. 000761583 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed October 5, 2016). 000761583 650_0 $$aEntertainment computing$$vCongresses. 000761583 7001_ $$aWallner, Günter,$$eeditor. 000761583 7001_ $$aKriglstein, Simone,$$eeditor. 000761583 7001_ $$aHlavacs, Helmut,$$eeditor. 000761583 7001_ $$aMalaka, Rainer,$$eeditor. 000761583 7001_ $$aLugmayr, Artur,$$eeditor. 000761583 7001_ $$aYang, Hyun-Seung,$$eeditor. 000761583 830_0 $$aLecture notes in computer science ;$$v9926. 000761583 830_0 $$aLNCS sublibrary.$$nSL 3,$$pInformation systems and applications, incl. Internet/Web, and HCI. 000761583 852__ $$bebk 000761583 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-46100-7$$zOnline Access$$91397441.1 000761583 909CO $$ooai:library.usi.edu:761583$$pGLOBAL_SET 000761583 980__ $$aEBOOK 000761583 980__ $$aBIB 000761583 982__ $$aEbook 000761583 983__ $$aOnline 000761583 994__ $$a92$$bISE