000763111 000__ 06019cam\a2200565Mu\4500 000763111 001__ 763111 000763111 005__ 20230306142254.0 000763111 006__ m\\\\\o\\d\\\\\\\\ 000763111 007__ cr\cn\nnnunnun 000763111 008__ 160806s2016\\\\si\\\\\\o\\\\\000\0\eng\d 000763111 019__ $$a958350468$$a959934046 000763111 020__ $$a9789811005756$$q(electronic book) 000763111 020__ $$a9811005753$$q(electronic book) 000763111 020__ $$z9811005745 000763111 020__ $$z9789811005749 000763111 0247_ $$a10.1007/978-981-10-0575-6$$2doi 000763111 035__ $$aSP(OCoLC)ocn956278103 000763111 035__ $$aSP(OCoLC)956278103$$z(OCoLC)958350468$$z(OCoLC)959934046 000763111 040__ $$aEBLCP$$beng$$epn$$cEBLCP$$dN$T$$dYDXCP$$dIDEBK$$dEBLCP$$dCN3GA$$dOCLCO$$dYDX$$dUPM$$dOCLCQ$$dOCLCO$$dOCLCF$$dVT2$$dUIU$$dSTF 000763111 049__ $$aISEA 000763111 050_4 $$aHB71-74 000763111 08204 $$a330 000763111 1001_ $$aKaneda, Toshiyuki. 000763111 24510 $$aSimulation and Gaming in the Network Society. 000763111 260__ $$aSingapore :$$bSpringer Singapore,$$c2016. 000763111 300__ $$a1 online resource (466 pages). 000763111 336__ $$atext$$btxt$$2rdacontent 000763111 337__ $$acomputer$$bc$$2rdamedia 000763111 338__ $$aonline resource$$bcr$$2rdacarrier 000763111 347__ $$atext file$$bPDF$$2rda 000763111 4901_ $$aTranslational Systems Sciences ;$$vv. 9 000763111 500__ $$aComparing Live-Action and Computer-Mediated Educational Games for Engineering Studies. 000763111 5050_ $$aPreface; Contents; Contributors; Part I: History, Theory and Methodology; The Origins of Board Games and Ancient Game Boards; 1 The Origin of Play; 2 Other Routes to Play; 3 The Invention of Board Games; 4 The Oldest Game Board?; 5 Ancient Board Games; 6 The Development of Ancient Game Boards; 7 The Rise and Fall of Board Games; 8 Conclusion; References; Bending Time: Using Simulation to Warp Perceptions of Time for Learning Purposes; 1 Introduction; 2 What Is `Time?́; 3 What Are Some of the Roles of `Time ́in Simulation?; 4 How Does the `Paradox of Time ́Work in Simulation? 000763111 5058_ $$a4.1 Deluge: Time and Space Displaced4.2 XB: Allowing for the Time Lag; 4.3 Riftraft: Bending Time to Generate Insights; 4.4 Riddles: Where in Time Was He?; 4.5 Furnishing Your Home: Changing Roles and Adjusting Thinking; 5 Conclusions; References; Eat the Cabbage, Kill the Wolf: When a Game Becomes a Useful Tool for the Simulation of Communication, Information and Decisio ... ; 1 Introduction; 2 Knowledge and Metaknowledge; 2.1 Learning and Gaming Simulation; 3 Play a Game as a Metaphor: The Case of Goats and Cabbages; 3.1 The Game; 3.2 When and How to Use It. 000763111 5058_ $$a3.3 Some Cases of Goats and Cabbages3.4 Other Examples: ``Crocodiles;́́ 4 Conclusion; References; Live-Action Role-Play or the Performance of Realities; 1 Introduction; 1.1 Basics: What Is Larp?; 1.2 Nordic Larp; 1.3 ``Staying Alive;́́ 2 Larp Operations; 3 ``Academic ́́Larps; 4 Larp Does Realities; 5 Debriefing ``Staying Alive;́́ References; Participants ́Perceptions of Gaming Simulation; 1 Introduction; 2 Course Outline with Gaming Simulation; 3 Questionnaire with Semantic Differential Method; 4 Questionnaire Results; 5 Results of Factor Analyses; 6 Discussion; References. 000763111 5058_ $$aEcological Psychology: A Framework for Wargame Design1 Introduction; 2 Theoretical Approaches to Wargame Design; 3 The Knowledge Domain: Military Tactics; 4 Ecological Psychology and the Concept of Affordances; 5 Tactics Seen Through the Lens of Ecological Psychology; 6 Implications for Wargame Design; 7 Conclusions; 8 Discussion; References; Part II: Classroom Fields; Understanding and Changing Systems Through Hybrid Simulation Game Design Methods in Educational Contexts; 1 Gaming Simulation for Understanding and Changing Systems; 2 Methodology of Gaming Simulation. 000763111 5058_ $$a3 Gaming Simulation and Learning4 Case Study: FHV University Curriculum on Systems Management Through Hybrid Gaming Simulation Design; 5 Conclusion; References; Simulation and Gaming in Virtual Language Learning Literacy; 1 Simulation and Gaming in Virtual Language Learning Literacy; 2 Participants and Materials; 3 Methodology; 4 Results and Discussion; 4.1 Descriptive Analysis; 4.2 Qualitative Analysis; 4.2.1 Games and Simulations for Virtual Teaching of a Foreign Language; 4.2.2 Virtual Debriefing in Virtual Teaching; 5 Conclusion; References. 000763111 506__ $$aAccess limited to authorized users. 000763111 520__ $$aThis book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17- 5 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century. 000763111 588__ $$aDescription based on print version record. 000763111 650_0 $$aSimulation games in education$$vCongresses. 000763111 7001_ $$aKanegae, Hidehiko. 000763111 7001_ $$aToyoda, Yusuke. 000763111 7001_ $$aRizzi, Paola. 000763111 77608 $$iPrint version:$$aKaneda, Toshiyuki.$$tSimulation and Gaming in the Network Society.$$dSingapore : Springer Singapore, ©2016$$z9789811005749 000763111 830_0 $$aTranslational systems sciences. 000763111 852__ $$bebk 000763111 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-981-10-0575-6$$zOnline Access$$91397441.1 000763111 909CO $$ooai:library.usi.edu:763111$$pGLOBAL_SET 000763111 980__ $$aEBOOK 000763111 980__ $$aBIB 000763111 982__ $$aEbook 000763111 983__ $$aOnline 000763111 994__ $$a92$$bISE