TY - GEN N2 - The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schlo€ Dagstuhl in July 2015. . DO - 10.1007/978-3-319-46152-6 DO - doi AB - The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schlo€ Dagstuhl in July 2015. . T1 - Entertainment computing and serious games :International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised selected papers / AU - Dörner, Ralf, AU - Göbel, Stefan, AU - Kickmeier-Rust, Michael, AU - Masuch, Maic, AU - Zweig, Katharina A., VL - 9970 CN - QA76.9.E57 N1 - Includes author index. ID - 763374 KW - Entertainment computing KW - Electronic games SN - 9783319461526 SN - 3319461524 TI - Entertainment computing and serious games :International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised selected papers / LK - https://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-46152-6 UR - https://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-46152-6 ER -