000763374 000__ 03628cam\a2200541Ii\4500 000763374 001__ 763374 000763374 005__ 20230306142307.0 000763374 006__ m\\\\\o\\d\\\\\\\\ 000763374 007__ cr\cn\nnnunnun 000763374 008__ 161013s2016\\\\sz\a\\\\o\\\\\101\0\eng\d 000763374 019__ $$a962017227$$a962436642 000763374 020__ $$a9783319461526$$q(electronic book) 000763374 020__ $$a3319461524$$q(electronic book) 000763374 020__ $$z9783319461519 000763374 0247_ $$a10.1007/978-3-319-46152-6$$2doi 000763374 035__ $$aSP(OCoLC)ocn960643672 000763374 035__ $$aSP(OCoLC)960643672$$z(OCoLC)962017227$$z(OCoLC)962436642 000763374 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dAZU$$dYDX$$dOCLCF 000763374 049__ $$aISEA 000763374 050_4 $$aQA76.9.E57 000763374 08204 $$a794.8$$223 000763374 1112_ $$aInternational GI-Dagstuhl Seminar$$d(2015 :$$cDagstuhl, Wadern, Germany) 000763374 24510 $$aEntertainment computing and serious games :$$bInternational GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised selected papers /$$cRalf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig (eds.). 000763374 264_1 $$aCham, Switzerland :$$bSpringer,$$c2016. 000763374 300__ $$a1 online resource (viii, 541 pages) :$$billustrations. 000763374 336__ $$atext$$btxt$$2rdacontent 000763374 337__ $$acomputer$$bc$$2rdamedia 000763374 338__ $$aonline resource$$bcr$$2rdacarrier 000763374 4901_ $$aLecture Notes in Computer Science,$$x0302-9743 ;$$v9970 000763374 4901_ $$aLNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI 000763374 500__ $$aIncludes author index. 000763374 5050_ $$aIntroduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games -- A Brief History of Games -- Ethical Stewardship: Designing Serious Games Seriously -- The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis -- Processes and Models for Serious Game Design and Development -- Taxonomy of Game Development Approaches -- Serious Games Architectures and Engines -- Content Generation for Serious Games -- Games for Learning -- Games for Health -- Serious Games Evaluation: Process, Models and Concepts -- The Experimental Method as an Evaluation Tool in Serious Games Research and Development -- Operationalization and Measurement of Evaluation Constructs -- Personalized and Adaptive Serious Games -- Embodied Interaction in Play: Body-Based and Natural Interaction in Games -- Affective Computing in Games -- Social Network Games -- Pervasive Games -- Storytelling in Serious Games. 000763374 506__ $$aAccess limited to authorized users. 000763374 520__ $$aThe aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schlo€ Dagstuhl in July 2015. . 000763374 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed October 13, 2016). 000763374 650_0 $$aEntertainment computing$$vCongresses. 000763374 650_0 $$aElectronic games$$vCongresses. 000763374 7001_ $$aDörner, Ralf,$$eeditor. 000763374 7001_ $$aGöbel, Stefan,$$eeditor. 000763374 7001_ $$aKickmeier-Rust, Michael,$$eeditor. 000763374 7001_ $$aMasuch, Maic,$$eeditor. 000763374 7001_ $$aZweig, Katharina A.,$$eeditor. 000763374 830_0 $$aLecture notes in computer science ;$$v9970. 000763374 830_0 $$aLNCS sublibrary.$$nSL 3,$$pInformation systems and applications, incl. Internet/Web, and HCI. 000763374 852__ $$bebk 000763374 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-46152-6$$zOnline Access$$91397441.1 000763374 909CO $$ooai:library.usi.edu:763374$$pGLOBAL_SET 000763374 980__ $$aEBOOK 000763374 980__ $$aBIB 000763374 982__ $$aEbook 000763374 983__ $$aOnline 000763374 994__ $$a92$$bISE