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Preface; References; Acknowledgements; Contents; Part I Arts, Humanities, Social Media; 1 When Selfies Turn into Online Doppelgngers: From Double as Shadow to Double as Alter Ego; Introduction; Selfies as Virtual Doppelgnger; Double as Shadow (Self-amputation); Double as Alter Ego (Self-amplification); Conclusion; References; 2 Beuys Don't Cry: From Social Sculptures to Social Media; Introduction; Art and Authority; Art as a Reaction to Technical Change; We Are Reading Time in Space; Being-in-the-World; Fluxus; Social Sculpture = Social Media?; Conclusions: Stop Making Sense; References

Part II Indigital Mapping3 Aboriginal Digitalities: Indigenous Peoples and New Media; Introduction; Digital Media and Indigenous Identity; Convergence Between Multimodal Communication and Indigenous Epistemologies; Visual Language, Indigenous Codex and Glyphs; Epistemological Convergence; Haptic Codes and Hyperlinks; Social Memory: Storage and Performance ; Conclusions; References; 4 Kiowa Storytelling Around a Map; Introduction; Native American Mapmaking; Kiowa Calendars and Maps; Kiowa Storytelling Around Maps; Conclusion; References

Part III Digital Practices in Irish Conflict and Peace Studies5 A Digital Exploration of Hunger Strikes in British Prisons, 1913
1940; Introduction: Visualizing Hunger Strike History; Trends Within the ``Register of Criminal Prisoner `Hunger Striking'''; Analyzing and Digitizing the Physical ``Register''; Goals and Freeware Methods; Determining the Data; One Year in Hunger Strike History: 1917; New Research Questions Generated; Conclusion: Digital Exhibitions as Public Scholarship; References

6 Digital Practices of the Moral Imagination, Socially Engaged Theatre and the Creative Transformation of Conflict in Northern IrelandIntroduction; Leveraging Theatre and Technology for Social Change in Conflict Affected Societies; Derry-Londonderry's Verbal Arts Centre (VAC)
Crows on the Wire Project; Crows on the Wire: Staging as a Practice of the Moral Imagination; Crows on the Wire App: Exemplar of the Digital Practice of the Moral Imagination; Belfast-Based Kabosh Theatre Company
Streets of Belfast Project

The West Awakes and Shankill Stories: Re-Imaginings of Belfast's Brick and MortarStreets of Belfast App: Exemplar of the Digital Practice of the Moral Imagination; Conclusion; References; Part IV Neogeography, Mobility and Performance; 7 Historical Memory and Natural Hazards in Neogeographic Mapping Technologies; Introduction; An Open Source, Interdisciplinary GIS Project; The Community Integrated GIS (CIGIS); ``Perception of Places'' in the CIGIS Project; ``Perception of Earthquakes'' in the CIGIS Project

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