000764379 000__ 05751cam\a22005053i\4500 000764379 001__ 764379 000764379 005__ 20230306142414.0 000764379 006__ m\\\\\o\\d\\\\\\\\ 000764379 007__ cr\cn\nnnunnun 000764379 008__ 161122s2016\\\\sz\\\\\\o\\\\\000\0\eng\d 000764379 019__ $$a963932254 000764379 020__ $$a9783319465951$$q(electronic book) 000764379 020__ $$a3319465953$$q(electronic book) 000764379 020__ $$z9783319465944 000764379 035__ $$aSP(OCoLC)ocn967682907 000764379 035__ $$aSP(OCoLC)967682907$$z(OCoLC)963932254 000764379 040__ $$aN$T$$beng$$erda$$epn$$cN$T$$dEBLCP 000764379 049__ $$aISEA 000764379 050_4 $$aGV1469.34.S52$$bY68 2016eb 000764379 08204 $$a306.4/87$$223 000764379 1001_ $$aYoung, Garry,$$d1966-$$eauthor, 000764379 24510 $$aResolving the gamer's dilemma :$$bexamining the moral and psychological differences between virtual murder and virtual paedophilia /$$cGarry Young. 000764379 264_1 $$aCham, Switzerland :$$bPalgrave Macmillan,$$c[2016] 000764379 300__ $$a1 online resource (v, 139 pages) 000764379 336__ $$atext$$btxt$$2rdacontent 000764379 337__ $$acomputer$$bc$$2rdamedia 000764379 338__ $$aonline resource$$bcr$$2rdacarrier 000764379 4901_ $$aPalgrave studies in cyberpsychology 000764379 4901_ $$aPalgrave pivot 000764379 5050_ $$aIntroducing the gamer's dilemma -- Social convention and the likelihood of harm : Luck's initial attempts at resolving the dilemma -- Motivation, discrimination and special status : Luck's further attempts at resolving the dilemma -- Virtual paedophilia as child pornography, and harm done to women : Bartel's attempt at resolving the dilemma -- Targeting morally irrelevant characteristics and the need for context : further attempts at resolving the dilemma -- A new approach to resolving the gamer's dilemma : applying constructive ecumenical expressivism. 000764379 5058_ $$a2.3 An Appeal to Significant Likelihoods2.3.1 Deductive Fallacy, and Necessary and Sufficient Conditions; 2.4 Is Virtual Paedophilia Significantly More Likely to Result in Harm than Virtual Murder?; 2.4.1 Evidence (Virtual Violence); 2.4.2 Evidence (Child Pornography); 2.5 Argument in Favour of Virtual Paedophilia; Notes; 3 Motivation, Discrimination and Special Status: Luck's Further Attempts at Resolving the Dilemma; 3.1 Finding Pleasure in the Idea of Paedophilia; 3.1.1 Simulating Vice; 3.2 Different Motivations: Enjoying the Competition Rather than the Kill 000764379 5058_ $$a3.2.1 The Thrill of Virtual Violence3.3 Unfairly Singling Out a Group for Harm; 3.3.1 Random Versus Targeted Virtual Murder; 3.3.2 Incorrigible Social Meaning; 3.4 The Special Status of Children; Notes; 4 Virtual Paedophilia as Child Pornography, and Harm Done to Women: Bartel's Attempt at Resolving the Dilemma; 4.1 Bartel's Three Propositions; 4.2 Virtual Paedophilia as Pornography; 4.3 Child Pornography Is Child Abuse; 4.3.1 Contesting the Moral Equivalence of Virtual and Actual Child Pornography; 4.4 The Eroticization of Inequality: Bartel's Moral Objection to Virtual Paedophilia 000764379 5058_ $$a4.4.1 Levy's Argument for the Eroticization of Inequality4.5 Is There a Morally Relevant Difference Between Virtual Paedophilia and Virtual Murder?; Notes; 5 Targeting Morally Irrelevant Characteristics and the Need for Context: Further Attempts at Resolving the Dilemma; 5.1 Patridge's Non-harm-Based Approach to Resolving the Dilemma; 5.1.1 Targeting Individuals Based on Morally Irrelevant Criteria; 5.2 Targeted (Child) Sexual Assault versus Ubiquitous Sexual Assault; 5.3 Ali: The Importance of Context; 5.3.1 Differentiating Between In-Game and Gamer's Contexts; 5.3.2 Appropriate Engagement 000764379 5058_ $$a5.3.3 Morally Objectionable Intrinsic Properties and Questionable Viewpoints5.3.4 Differentiating Between Storytelling and Simulation Games; 5.3.5 Accounting for Our Intuitions; 5.4 What Is Wrong with Enacting Taboos for Their Own Sake?; Notes; 6 A New Approach to Resolving the Gamer's Dilemma: Applying Constructive Ecumenical Expressivism; 6.1 Now That Is Immoral, Isn't It?; 6.2 Constructive Ecumenical Expressivism; 6.2.1 Constructing a Moral Norm; 6.3 Social Convention by Another Name?; 6.4 Applying Constructive Ecumenical Expressivism to Ali's Account 000764379 506__ $$aAccess limited to authorized users. 000764379 520__ $$aThis book explores the gamer's dilemma, which lies at the heart of theorising about the morality of certain video game content. The dilemma is as follows: given that gaming content involves virtual characters within a virtual environment, the moral permission of virtual murder would also appear to morally permit virtual paedophilia. Yet most gamers and members of wider society would not want to play, endorse, or find in any way morally acceptable the enactment of virtual paedophilia within a video game. Yet by accepting the moral permissibility of virtual murder they leave themselves vulnerable to having to accept the moral permissibility of virtual paedophilia. This book provides an incredibly thorough and systematic analysis and evaluation of the gamer's dilemma, by considering the origins of the intuitions around the dilemma, and exploring whether they find support from traditional or contemporary moral theory and psychological research. The book will be great interest to academics and students of philosophy and psychology, as well as members of the wider public interested in video game violence and taboo enactments more generally. 000764379 588__ $$aDescription based on print version record. 000764379 650_0 $$aVideo games$$xMoral and ethical aspects. 000764379 77608 $$iPrint version:$$z3319465945$$z9783319465944$$w(OCoLC)957134359 000764379 830_0 $$aPalgrave studies in cyberpsychology. 000764379 830_0 $$aPalgrave pivot. 000764379 85280 $$bebk$$hSpringerLink 000764379 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-46595-1$$zOnline Access$$91397441.1 000764379 909CO $$ooai:library.usi.edu:764379$$pGLOBAL_SET 000764379 980__ $$aEBOOK 000764379 980__ $$aBIB 000764379 982__ $$aEbook 000764379 983__ $$aOnline 000764379 994__ $$a92$$bISE