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Table of Contents
At a Glance; Contents; About the Authors; About the Technical Reviewer; Acknowledgments; Forward; Chapter 1: Introduction to the Game Engine; We Start Here; What Is a Game Engine?; Audio Engine; Rendering Engine; Direct X; Open GL; WebGL; Physics Engine; Havok Engine; Artificial Intelligence in Games; Blend Trees in the Unity Game Engine; Making a Game Engine; Different Game Engines; Unity Game Engine; Unreal 4 Game Engine; Blueprints; Features of Unreal 4 Engine; Some Special HTML5 and JavaScript Libraries; Box2D; MatterJS; Summary; Chapter 2: The Platino Game Engine
Platino Game Engine Download; Learn; Build; Platino and Titanium SDK; Titanium SDK; Alloy Framework; How the Engine Has Evolved; Core Features of Platino Game Engine; People Behind the Game Engine; John Gould; Peach Icaza Pellen; Joseph Austin; Carlos Manuel Icaza (1966-2016); Summary; Chapter 3: Installing and Setting Up Platino Game Engine; The Content; The Platino Store and the Process of Getting Platino; Installation of Platino Game Engine; Summary; Chapter 4: Getting into Development with Platino Game Engine; Let's Make an App; Building a Core Platino App; Physics JS
AssetsChapter 5: Creative Coding and Processing; Creative Coding and Processing; What Is Creative Coding?; Art Installations; Projection Mapping; A 3D Space; Creative Coding Techniques; Spatial Mapping; Projection Mapping; Examples of Projection Mapping; Sketching to Reality; Different Frameworks; Cinder; Tinderbox; CinderBlocks; What Can We Do with Cinder?; openFrameworks; Processing; Summary; Chapter 6: Extending Processing for UWP and IoT with Temboo; Extending Processing; UWP; Device Families; Consequence of Device Family Choice; Making a Simple Hello World App with Visual Studio 2015
WinJSProcessing JS; Including the Processing JS library; How Processing JS Works; Processing JS and Windows 10 UWP; A Painting Processing JS App; P5.js; IoT; Processing IoT and Temboo; Temboo; Summary; Index
Platino Game Engine Download; Learn; Build; Platino and Titanium SDK; Titanium SDK; Alloy Framework; How the Engine Has Evolved; Core Features of Platino Game Engine; People Behind the Game Engine; John Gould; Peach Icaza Pellen; Joseph Austin; Carlos Manuel Icaza (1966-2016); Summary; Chapter 3: Installing and Setting Up Platino Game Engine; The Content; The Platino Store and the Process of Getting Platino; Installation of Platino Game Engine; Summary; Chapter 4: Getting into Development with Platino Game Engine; Let's Make an App; Building a Core Platino App; Physics JS
AssetsChapter 5: Creative Coding and Processing; Creative Coding and Processing; What Is Creative Coding?; Art Installations; Projection Mapping; A 3D Space; Creative Coding Techniques; Spatial Mapping; Projection Mapping; Examples of Projection Mapping; Sketching to Reality; Different Frameworks; Cinder; Tinderbox; CinderBlocks; What Can We Do with Cinder?; openFrameworks; Processing; Summary; Chapter 6: Extending Processing for UWP and IoT with Temboo; Extending Processing; UWP; Device Families; Consequence of Device Family Choice; Making a Simple Hello World App with Visual Studio 2015
WinJSProcessing JS; Including the Processing JS library; How Processing JS Works; Processing JS and Windows 10 UWP; A Painting Processing JS App; P5.js; IoT; Processing IoT and Temboo; Temboo; Summary; Index