000765287 000__ 01343cam\a2200361Ia\4500 000765287 001__ 765287 000765287 005__ 20210515121806.0 000765287 006__ m\\\\\o\\d\\\\\\\\ 000765287 007__ cr\cn\nnnunnun 000765287 008__ 111215s2012\\\\mdu\\\\\ob\\\\001\0\eng\d 000765287 010__ $$z 2011047269 000765287 020__ $$z9780739138601 000765287 020__ $$z9780739138625 000765287 035__ $$a(CaPaEBR)ebr10552022 000765287 035__ $$a(OCoLC)793346661 000765287 040__ $$aCaPaEBR$$cCaPaEBR 000765287 05014 $$aGV1469.34.S63$$bS64 2012eb 000765287 08204 $$a794.8$$223 000765287 24500 $$aSocial exclusion, power and video game play$$h[electronic resource] :$$bnew research in digital media and technology /$$cedited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs. 000765287 260__ $$aLanham, MD :$$bLexington Books,$$c2012. 000765287 300__ $$axix, 262 p. 000765287 504__ $$aIncludes bibliographical references and index. 000765287 506__ $$aAccess limited to authorized users. 000765287 650_0 $$aVideo games$$xSocial aspects. 000765287 650_0 $$aFantasy games$$xSocial aspects. 000765287 650_0 $$aRole playing$$xSocial aspects. 000765287 650_0 $$aLeisure$$xSocial aspects. 000765287 7001_ $$aEmbrick, David G. 000765287 7001_ $$aWright, J. Talmadge. 000765287 7001_ $$aLukács, András. 000765287 852__ $$bebk 000765287 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=http://site.ebrary.com/lib/usiricelib/Doc?id=10552022$$zOnline Access 000765287 909CO $$ooai:library.usi.edu:765287$$pGLOBAL_SET 000765287 980__ $$aEBOOK 000765287 980__ $$aBIB 000765287 982__ $$aEbook 000765287 983__ $$aOnline