000766327 000__ 01391cam\a2200349\i\4500 000766327 001__ 766327 000766327 005__ 20210515122034.0 000766327 006__ m\\\\\o\\d\\\\\\\\ 000766327 007__ cr\cn\nnnunnun 000766327 008__ 140823s2013\\\\enka\\\\ob\\\\001\0\eng\d 000766327 020__ $$z9781443840941 000766327 020__ $$a9781443864374$$q(electronic book) 000766327 035__ $$a(CaPaEBR)ebr10905634 000766327 035__ $$a(OCoLC)885122944 000766327 040__ $$aCaPaEBR$$beng$$erda$$epn$$cCaPaEBR 000766327 05014 $$aGV1469.3$$b.G36 2013eb 000766327 24504 $$aThe game culture reader /$$cedited by Jason C. Thompson and Marc A. Ouellette. 000766327 264_1 $$aNewcastle upon Tyne :$$bCambridge Scholars Publishing,$$c2013. 000766327 300__ $$a1 online resource (282 pages) :$$billustrations 000766327 336__ $$atext$$2rdacontent 000766327 337__ $$acomputer$$2rdamedia 000766327 338__ $$aonline resource$$2rdacarrier 000766327 504__ $$aIncludes bibliographical references and index. 000766327 506__ $$aAccess limited to authorized users. 000766327 588__ $$aDescription based on online resource; title from PDF title page (ebrary, viewed August 23, 2014). 000766327 650_0 $$aVideo games$$xSocial aspects. 000766327 650_0 $$aComputer games$$xSocial aspects. 000766327 7001_ $$aThompson, Jason C.,$$eeditor. 000766327 7001_ $$aOuellette, Marc A.,$$eauthor. 000766327 852__ $$bebk 000766327 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=http://site.ebrary.com/lib/usiricelib/Doc?id=10905634$$zOnline Access 000766327 909CO $$ooai:library.usi.edu:766327$$pGLOBAL_SET 000766327 980__ $$aEBOOK 000766327 980__ $$aBIB 000766327 982__ $$aEbook 000766327 983__ $$aOnline