000770849 000__ 02458cam\a2200493\i\4500 000770849 001__ 770849 000770849 005__ 20210515123158.0 000770849 006__ m\\\\\o\\d\\\\\\\\ 000770849 007__ cr\cn\nnnunnun 000770849 008__ 170123t20162016maua\\\\ob\\\\001\0\eng\d 000770849 019__ $$a968174596$$a969891944 000770849 020__ $$a9780262336956$$q(electronic book) 000770849 020__ $$z9780262035378 000770849 035__ $$a(OCoLC)ocn967704862 000770849 035__ $$a(MiAaPQ)EBC4776506 000770849 035__ $$a(MiAaPQ)ebr11322294 000770849 040__ $$aMiAaPQ$$beng$$erda$$epn$$cMiAaPQ$$dMiAaPQ 000770849 050_4 $$aLB1028.75$$b.K34 2016eb 000770849 08204 $$a371.33/46696$$223 000770849 1001_ $$aKafai, Yasmin B.,$$eauthor. 000770849 24510 $$aConnected gaming :$$bwhat making video games can teach us about learning and literacy /$$cYasmin B. Kafai and Quinn Burke ; foreword by Constance Steinkuehler. 000770849 264_1 $$aCambridge, MA :$$bThe MIT Press,$$c[2016] 000770849 264_4 $$c©2016 000770849 300__ $$a1 online resource (xviii, 201 pages) :$$billustrations. 000770849 336__ $$atext$$2rdacontent 000770849 337__ $$acomputer$$2rdamedia 000770849 338__ $$aonline resource$$2rdacarrier 000770849 4901_ $$aThe John D. and Catherine T. MacArthur Foundation series on digital media and learning 000770849 504__ $$aIncludes bibliographical references and index. 000770849 5050_ $$aIntroduction -- The serious side : making games for learning -- The social side : making games together beats making them alone -- The cultural side : rethinking access and participation in gaming -- The tangible side : merging old materials with new interfaces for gaming -- The creative side : tools for modding and making games -- Connected gaming for all. 000770849 506__ $$aAccess limited to authorized users. 000770849 588__ $$aDescription based on print version record. 000770849 650_0 $$aVideo games in education. 000770849 650_0 $$aComputers and children. 000770849 650_0 $$aComputer programming$$xStudy and teaching. 000770849 650_0 $$aVideo games$$xDesign. 000770849 650_0 $$aConstructivism (Education) 000770849 650_0 $$aLearning, Psychology of. 000770849 7001_ $$aBurke, Quinn,$$d1976-$$eauthor. 000770849 77608 $$iPrint version:$$aKafai, Yasmin B.$$tConnected gaming.$$dCambridge, MA : The MIT Press, [2016]$$z9780262035378$$w(DLC) 2016016500$$w(OCoLC)946160461 000770849 830_0 $$aJohn D. and Catherine T. MacArthur Foundation series on digital media and learning. 000770849 852__ $$bacq 000770849 85280 $$bebk$$hProQuest Ebook Central 000770849 85640 $$3ProQuest Ebook Central$$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=4776506$$zOnline Access 000770849 909CO $$ooai:library.usi.edu:770849$$pGLOBAL_SET 000770849 980__ $$aEBOOK 000770849 980__ $$aBIB 000770849 982__ $$aEbook 000770849 983__ $$aOnline