000771098 000__ 03257cam\a2200505M\\4500 000771098 001__ 771098 000771098 005__ 20230306142434.0 000771098 006__ m\\\\\o\\d\\\\\\\\ 000771098 007__ cr\un\nnnunnun 000771098 008__ 161202s2016\\\\sz\\\\\\ob\\\\001\0\eng\d 000771098 019__ $$a964656802$$a965708091$$a967364572$$a967707946 000771098 020__ $$a9783319428758$$q(electronic book) 000771098 020__ $$a3319428756$$q(electronic book) 000771098 020__ $$z9783319428741 000771098 020__ $$z3319428748 000771098 0247_ $$a10.1007/978-3-319-42875-8$$2doi 000771098 035__ $$aSP(OCoLC)ocn965148112 000771098 035__ $$aSP(OCoLC)965148112$$z(OCoLC)964656802$$z(OCoLC)965708091$$z(OCoLC)967364572$$z(OCoLC)967707946 000771098 037__ $$a974678$$bMIL 000771098 040__ $$aYDX$$beng$$cYDX$$dOCLCQ$$dN$T$$dEBLCP$$dIDEBK$$dGW5XE$$dUPM$$dOCLCF$$dN$T$$dIDB 000771098 049__ $$aISEA 000771098 050_4 $$aHQ782 000771098 050_4 $$aQA75.5-76.95 000771098 08204 $$a155$$223 000771098 08204 $$a004 000771098 1001_ $$aMadej, Krystina. 000771098 24510 $$aPhysical play and children's digital games /$$cKrystina Madej. 000771098 260__ $$aCham, Switzerland :$$bSpringer,$$c2016. 000771098 300__ $$a1 online resource 000771098 336__ $$atext$$btxt$$2rdacontent 000771098 337__ $$acomputer$$bc$$2rdamedia 000771098 338__ $$aonline resource$$bcr$$2rdacarrier 000771098 347__ $$atext file$$bPDF$$2rda 000771098 4901_ $$aSpringerBriefs in computer science 000771098 504__ $$aIncludes bibliographical references and index. 000771098 506__ $$aAccess limited to authorized users. 000771098 520__ $$aPlay engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as Klein and Winnicott, Huizinga and Callois, Piaget, Bruner and Vygotsy brought different perspectives to our understanding of play's role in our society. In particular, Vygotsky's theories about process provide insight into how children attend to learning and assimilate new information. The increasing use of digital media as both an entertainment and learning environment at ever-younger ages, is generating new discussions about the nature and value of play in children's development, in particular, physical, or somatic play. The emphasis on games intended for children necessitates a discussion of the cognitive, behavioral, and neuroscience that supports play activities and physical engagement as a crucial aspect of development. The book then looks at the trajectory of digital games in contemporary culture and explores whether these artifacts (whether intended for learning or entertainment) have extended or are curtailing boundaries of somatic engagement. Finally, the book discusses alternative play and game design and, speculates on the future of new media play artifacts. 000771098 650_0 $$aPlay$$xPsychological aspects. 000771098 650_0 $$aChild development. 000771098 77608 $$iPrint version:$$z3319428748$$z9783319428741$$w(OCoLC)951998952 000771098 830_0 $$aSpringerBriefs in computer science. 000771098 852__ $$bebk 000771098 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-42875-8$$zOnline Access$$91397441.1 000771098 909CO $$ooai:library.usi.edu:771098$$pGLOBAL_SET 000771098 980__ $$aEBOOK 000771098 980__ $$aBIB 000771098 982__ $$aEbook 000771098 983__ $$aOnline 000771098 994__ $$a92$$bISE