000771202 000__ 02712cam\a2200433Ii\4500 000771202 001__ 771202 000771202 005__ 20230306142440.0 000771202 006__ m\\\\\o\\d\\\\\\\\ 000771202 007__ cr\un\nnnunnun 000771202 008__ 161215s2016\\\\nyu\\\\\o\\\\\001\0\eng\d 000771202 019__ $$a967108144 000771202 020__ $$a9781484224939$$q(electronic book) 000771202 020__ $$a1484224930$$q(electronic book) 000771202 020__ $$z9781484224922 000771202 035__ $$aSP(OCoLC)ocn966287990 000771202 035__ $$aSP(OCoLC)966287990$$z(OCoLC)967108144 000771202 040__ $$aN$T$$beng$$erda$$epn$$cN$T$$dIDEBK$$dGW5XE$$dEBLCP$$dN$T$$dYDX$$dIDB 000771202 049__ $$aISEA 000771202 050_4 $$aGV1469.15 000771202 08204 $$a794.8/151$$223 000771202 1001_ $$aPitt, Christopher,$$eauthor. 000771202 24510 $$aMaking games :$$bwith JavaScript /$$cChristopher Pitt. 000771202 264_1 $$a[United States] :$$bApress,$$c2016. 000771202 300__ $$a1 online resource. 000771202 336__ $$atext$$btxt$$2rdacontent 000771202 337__ $$acomputer$$bc$$2rdamedia 000771202 338__ $$aonline resource$$bcr$$2rdacarrier 000771202 500__ $$aIncludes index. 000771202 5050_ $$aAt a Glance; Contents; About the Author; Chapter 1: Introduction; Chapter 2: The Game Loop; Setting the stage for our game; Creating sprites; The Game Loop; Summary; Chapter 3: Player Input; Detecting input; Natural player movement; Summary; Chapter 4: Collision Detection; Creating boxes; Detecting circle collisions; Detecting rectangle collisions; Summary; Chapter 5: Gravity; Cleaning up our existing code; Adding gravity to the world; Allowing players to jump; Summary; Chapter 6: Ladders; Creating our first ladder; Allowing players to climb ladders; Summary; Chapter 7: Stairs 000771202 5058_ $$aBuilding a slopeWalking up slopes; Staying above the floor; Summary; Chapter 8: Camera Locking; Wrapping with a camera; Growing levels; Summary; Chapter 9: Projectiles; Custom crosshairs; Custom keys; Shooting; Summary; Chapter 10: Mobs; Patrolling blobs; Shooting mobs; Summary; Chapter 11: Health; Taking damage; Showing health; Summary; Chapter 12: Animation; Animating the player; Swapping animations; Summary; Chapter 13: Sounds; Adding background music; Adding action and event sounds; Summary; Chapter 14: Gamepads; Handling events; Triggers and joysticks; Summary; Index 000771202 506__ $$aAccess limited to authorized users. 000771202 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed December 27, 2016). 000771202 650_0 $$aJavaScript (Computer program language) 000771202 650_0 $$aElectronic games$$xProgramming. 000771202 77608 $$iPrint version:$$aPitt, Christopher$$tMaking Games : With JavaScript$$dBerkeley, CA : Apress,c2016$$z9781484224922 000771202 852__ $$bebk 000771202 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-1-4842-2493-9$$zOnline Access$$91397441.1 000771202 909CO $$ooai:library.usi.edu:771202$$pGLOBAL_SET 000771202 980__ $$aEBOOK 000771202 980__ $$aBIB 000771202 982__ $$aEbook 000771202 983__ $$aOnline 000771202 994__ $$a92$$bISE