000771206 000__ 01329cam\a2200373Ii\4500 000771206 001__ 771206 000771206 005__ 20230306142440.0 000771206 006__ m\\\\\o\\d\\\\\\\\ 000771206 007__ cr\un\nnnunnun 000771206 008__ 161216s2016\\\\nyu\\\\\o\\\\\001\0\eng\d 000771206 020__ $$a9781484225233$$q(electronic book) 000771206 020__ $$a1484225236$$q(electronic book) 000771206 020__ $$z9781484225226 000771206 035__ $$aSP(OCoLC)ocn966312991 000771206 035__ $$aSP(OCoLC)966312991 000771206 040__ $$aN$T$$beng$$erda$$epn$$cN$T$$dIDEBK$$dGW5XE$$dEBLCP$$dN$T$$dYDX$$dIDB 000771206 049__ $$aISEA 000771206 050_4 $$aGV1469.15 000771206 08204 $$a794.8/151$$223 000771206 1001_ $$aKelly, Sloan,$$eauthor. 000771206 24510 $$aBlitzMax for absolute beginners :$$bgames programming for the absolute beginner /$$cSloan Kelly. 000771206 264_1 $$a[United States] :$$bApress,$$c2016. 000771206 300__ $$a1 online resource. 000771206 336__ $$atext$$btxt$$2rdacontent 000771206 337__ $$acomputer$$bc$$2rdamedia 000771206 338__ $$aonline resource$$bcr$$2rdacarrier 000771206 500__ $$aIncludes index. 000771206 506__ $$aAccess limited to authorized users. 000771206 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed December 27, 2016). 000771206 650_0 $$aElectronic games$$xProgramming. 000771206 852__ $$bebk 000771206 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-1-4842-2523-3$$zOnline Access$$91397441.1 000771206 909CO $$ooai:library.usi.edu:771206$$pGLOBAL_SET 000771206 980__ $$aEBOOK 000771206 980__ $$aBIB 000771206 982__ $$aEbook 000771206 983__ $$aOnline 000771206 994__ $$a92$$bISE