000771485 000__ 05020cam\a2200541Ii\4500 000771485 001__ 771485 000771485 005__ 20230306142610.0 000771485 006__ m\\\\\o\\d\\\\\\\\ 000771485 007__ cr\un\nnnunnun 000771485 008__ 140922t20142015sz\a\\\\ob\\\\000\0\eng\d 000771485 019__ $$a908090189 000771485 020__ $$a9783319102566$$q(electronic book) 000771485 020__ $$a3319102567$$q(electronic book) 000771485 020__ $$z9783319102559 000771485 0247_ $$a10.1007/978-3-319-10256-6$$2doi 000771485 035__ $$aSP(OCoLC)ocn891073925 000771485 035__ $$aSP(OCoLC)891073925$$z(OCoLC)908090189 000771485 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dN$T$$dCOO$$dYDXCP$$dOCLCF$$dIDEBK$$dEBLCP$$dOCLCQ$$dDEBBG$$dIAO$$dIAS$$dIAD$$dJBG 000771485 049__ $$aISEA 000771485 050_4 $$aLB1029.G3 000771485 08204 $$a371.33/7$$223 000771485 1001_ $$aKonert, Johannes,$$eauthor. 000771485 24510 $$aInteractive multimedia learning :$$busing social media for peer education in single-player educational games /$$cJohannes Konert. 000771485 264_1 $$aCham :$$bSpringer,$$c[2014] 000771485 264_4 $$c©2015 000771485 300__ $$a1 online resource (xxii, 220 pages) :$$billustrations. 000771485 336__ $$atext$$btxt$$2rdacontent 000771485 337__ $$acomputer$$bc$$2rdamedia 000771485 338__ $$aonline resource$$bcr$$2rdacarrier 000771485 4901_ $$aSpringer Theses,$$x2190-5053 000771485 500__ $$a"Doctoral thesis accepted by Technische Universität Darmstadt, Germany." 000771485 504__ $$aIncludes bibliographical references. 000771485 5050_ $$aSupervisor's Foreword; Acknowledgments; Contents; About the Author; Acronyms; 1 Introduction; 1.1 Motivation; 1.2 Contributions; 1.3 Research Approach; 1.4 Organization of the Thesis; References; 2 Related Work; 2.1 Social Media and Learning; 2.1.1 Learning Theories and Models; 2.1.2 Peer Education; 2.1.3 Group Formation Algorithms; 2.1.4 Knowledge Transfer; 2.1.5 Social Media; 2.1.6 Social Media for Learning: Personal Learning Environments; 2.1.7 Section Summary; 2.2 Serious Games and Learning; 2.2.1 Serious Games at Technische Universität Darmstadt; 2.2.2 Educational Games. 000771485 5058_ $$a2.2.3 Player Modeling and Learner Modeling2.2.4 Section Summary; 2.3 Serious Games and Social Media; 2.3.1 Social Games; 2.3.2 Serious Social Games; 2.3.3 Architectures for Social Media Interaction; 2.3.4 Section Summary; 2.4 Chapter Summary and Focus of this Work; References; 3 Approach and Concept for Social Serious Games Creation; 3.1 Boundary Conditions; 3.2 Defining Social Serious Games; 3.3 Hypotheses; 3.4 Target Groups; 3.5 Architectural Scenarios; 3.6 Architecture; 3.7 Preliminary Expert Requirement Study; 3.8 Chapter Summary; References; 4 Content Integration Model for Peer Tutoring. 000771485 5058_ $$a4.1 Game Context Mapping4.2 Content Metadata for Filtering; 4.3 Semantic Content Categorization; 4.4 Open Content Type Support; 4.5 Dual Achievement System; 4.5.1 Achievement Type Classification for Social Serious Games; 4.5.2 Achievement Categories; 4.6 Architecture Design; 4.7 Chapter Summary; References; 5 Game Adaptation and Personalization Support; 5.1 Game Adaptation by Social Media Profile Data; 5.2 Social Game Interactions; 5.2.1 Game Situations; 5.2.2 Mapping Patterns; 5.2.3 Social Media Interaction Patterns; 5.2.4 Social Interaction Patterns for Educational Games. 000771485 5058_ $$a5.3 Architecture Design5.4 Chapter Summary; References; 6 Peer Group Formation for Learning; 6.1 Modeling of Matching Criteria; 6.2 The Group Formation Algorithm; 6.2.1 Basic Definitions; 6.2.2 Figure of Merit for Group Formations; 6.2.3 Matcher; 6.2.4 Evaluation of Group Formation Quality; 6.2.5 Optimization; 6.2.6 Maximum Value Calculation for Cohort Performance Index; 6.2.7 Updating; 6.3 Architecture Design; 6.4 Chapter Summary; References; 7 Implemented Scenarios and Evaluation Results; 7.1 PEDALE; 7.1.1 Approach and Scenario; 7.1.2 Research Questions; 7.1.3 Architecture. 000771485 5058_ $$a7.1.4 Implementation7.1.5 Session Management, Class Separation, and Variations; 7.1.6 Evaluation; 7.1.7 Results; 7.1.8 Interpretation and Limitations; 7.2 GENIUS; 7.2.1 Approach and Scenario; 7.2.2 Research Questions; 7.2.3 Architecture; 7.2.4 Implementation; 7.2.5 Evaluation; 7.2.6 Results; 7.2.7 Interpretation and Limitations; 7.3 GroupAL; 7.3.1 Approach and Scenario; 7.3.2 Research Questions; 7.3.3 Architecture; 7.3.4 Implementation; 7.3.5 Evaluation; 7.3.6 Results; 7.3.7 Interpretation and Limitations; 7.4 Chapter Summary; References; 8 Conclusions and Outlook. 000771485 506__ $$aAccess limited to authorized users. 000771485 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed September 22, 2014). 000771485 650_0 $$aEducational games. 000771485 650_0 $$aPeer teaching. 000771485 650_0 $$aInteractive multimedia. 000771485 77608 $$iPrint version:$$aKonert, Johannes.$$tInteractive Multimedia Learning : Using Social Media for Peer Education in Single-Player Educational Games.$$dCham : Springer International Publishing, ©2014$$z9783319102559 000771485 830_0 $$aSpringer theses. 000771485 85280 $$bebk$$hSpringerLink 000771485 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-10256-6$$zOnline Access$$91397441.1 000771485 909CO $$ooai:library.usi.edu:771485$$pGLOBAL_SET 000771485 980__ $$aEBOOK 000771485 980__ $$aBIB 000771485 982__ $$aEbook 000771485 983__ $$aOnline 000771485 994__ $$a92$$bISE