Computers and Games : 9th International Conference, CG 2016, Leiden, the Netherlands, June 29 -- July 1, 2016, Revised Selected Papers / edited by Aske Plaat, Walter Kosters, Jaap van den Herik.
2016
QA76.9.A43
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Title
Computers and Games : 9th International Conference, CG 2016, Leiden, the Netherlands, June 29 -- July 1, 2016, Revised Selected Papers / edited by Aske Plaat, Walter Kosters, Jaap van den Herik.
ISBN
9783319509358
3319509357
9783319509341
3319509357
9783319509341
Published
Cham : Springer International Publishing : Imprint : Springer, 2016.
Language
English
Description
1 online resource (xx, 225 pages) : illustrations.
Other Standard Identifiers
10.1007/978-3-319-50935-8 doi
Call Number
QA76.9.A43
Dewey Decimal Classification
005.1
Summary
This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands, in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers. The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.
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Digital File Characteristics
text file PDF
Series
Lecture notes in computer science ; 10068. 0302-9743
Available in Other Form
Print version: 9783319509341
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Table of Contents
Monte Carlo Tree Search
Concrete Games
Theory and Complexity
Cognition Model.
Concrete Games
Theory and Complexity
Cognition Model.