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pt. 1: Game design basics. The role of the game designer
The structure of games
Working with formal elements
Working with dramatic elements
Working with system dynamics
pt. 2: Designing a game. Conceptualization
Prototyping
Digital prototyping
Playtesting
Functionality, completeness, and balance
Fun and accessibility
pt. 3: Working as a game designer. Team structures
Stages and methods of development
Communicating your designs
Understanding the new game industry
Selling yourself and your ideas to the game industry.

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