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Table of Contents
pt. 1: Game design basics. The role of the game designer
The structure of games
Working with formal elements
Working with dramatic elements
Working with system dynamics
pt. 2: Designing a game. Conceptualization
Prototyping
Digital prototyping
Playtesting
Functionality, completeness, and balance
Fun and accessibility
pt. 3: Working as a game designer. Team structures
Stages and methods of development
Communicating your designs
Understanding the new game industry
Selling yourself and your ideas to the game industry.
The structure of games
Working with formal elements
Working with dramatic elements
Working with system dynamics
pt. 2: Designing a game. Conceptualization
Prototyping
Digital prototyping
Playtesting
Functionality, completeness, and balance
Fun and accessibility
pt. 3: Working as a game designer. Team structures
Stages and methods of development
Communicating your designs
Understanding the new game industry
Selling yourself and your ideas to the game industry.