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Prologue; Preface; Contents; List of Figures; List of Tables; 1 Introduction; Abstract; 1.1 History of Communication and Technological Advances; 1.1.1 From Nonverbal to Digital; 1.2 Modern Communication; 1.2.1 Means of Communicating and the Need to Communicate; 1.3 What Is Hyperconnectivity?; 1.3.1 Applications of Hyperconnectivity in Society; 1.3.2 Promises of Hyperconnectivity; 1.3.3 Future of Hyperconnectivity; References; 2 Modeling Literary Culture Through Interactive Digital Media; Abstract; 2.1 Introduction; 2.2 Background; 2.3 Related Research; 2.4 Framework of Modeling Literature

2.4.1 Literature Regeneration2.4.2 Pervasive Experience; 2.4.3 Mass Accessibility; 2.4.4 Social Connectivity; 2.5 Poetry Mix-Up; 2.5.1 System Overview; 2.5.2 Detailed System Description; 2.6 System Evaluation; 2.6.1 Design of the Evaluation; 2.6.2 Results of the Evaluation; 2.7 Conclusion; Acknowledgments; References; 3 Electric and Magnetic User Interfaces for Digital Smell and Taste; Abstract; 3.1 Introduction; 3.2 Literature Review of Previous Digital Interfaces for Foods; 3.2.1 Electrical Interfaces; 3.2.2 Magnetic Interfaces; 3.3 Current and Work in Progress Prototypes

3.3.1 Electrical Interfaces3.3.1.1 Electric Taste Interface; 3.3.1.2 Electric Smell Interface; 3.3.2 Magnetic Interfaces; 3.3.2.1 Magnetic Table and Magnetic Foods; 3.4 Discussion; 3.5 Conclusion; References; 4 Love and Sex with Robots; Abstract; 4.1 Introduction; 4.2 The First Crude Sex Robot; 4.3 Lovotics; 4.4 The Formulation of Love; 4.5 The Probability of Love; 4.6 The Artificial Endocrine System; 4.7 The Affective State Transmission System; 4.8 The Kissenger; 4.8.1 Design Features; 4.8.2 Design Flow; 4.8.2.1 Input Kiss Sensing; 4.8.2.2 Control and Transmission

4.8.2.3 Output Kiss Actuation4.8.2.4 Communication; 4.9 The Ethical and Legal Debate; 4.10 Robot Love; 4.11 Predictions; 4.11.1 Robot Sex; 4.11.2 Robot Love; 4.12 Conclusion; References; 5 Social Impact of Hyperconnectivity; 5.1 Connected Is not New to Society; 5.2 Impacts and Issues; 5.2.1 Time Redefined; 5.2.1.1 Time Redefined-Information Overload; 5.2.2 Place Redefined; 5.2.3 Self and Friends Redefined; 5.2.4 Redefining Learning and Education; 5.2.5 Smartness and Governance; 5.3 The Challenges of Future; References; 6 Conclusion; Epilogue; The Lost Art of Taking Time Off; Index

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