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Advances in Human Factors and Ergonomics 2016; Preface; Contents; Situational Awareness, Design and Computational Modeling; 1 Field Study on the Application of a Simulation-Based Software Tool for the Strain-Based Staffing in Industrial Manufacturing; Abstract; 1 Introduction; 2 Objective and Proceeding of the Field Study; 2.1 Indicators for Overstraining; 2.2 Leading Questions; 2.3 Usability in the Industrial Manufacturing; 3 Data Acquisition and Modeling; 3.1 Consideration of the Employees' Leisure During Mid and Long Term Simulation Experiments; 3.2 Setup of the Field Study on WorkDesigner
4 Analysis of the Simulation Results5 Discussion; References; 2 A Quantitative Comparison of Operator Field of View for Vehicle Design; Abstract; 1 Introduction; 2 Methods; 2.1 Task-Specific Visual Information; 2.2 Occlusion Maps; 2.3 Figures; 3 Results; 4 Conclusions; 4.1 Limitations; Acknowledgments; References; 3 An Integrated Computational Simulation System for Injury Assessment; Abstract; 1 Introduction; 2 Method; 2.1 Santos DHM Dynamic Prediction; 2.2 OpenSim Muscle Force Computation; 2.3 Knee Muscle Analysis; 2.4 Knee FEA Model; 3 Injury Prediction and Assessment
4 Results and Discussion5 Conclusions; Acknowledgments; Appendix 1; Appendix 2; References; 4 Identifying the Factors Affecting Automotive Driving Posture and Their Perceived Importance for Seat and Steering Wheel Adjustment; Abstract; 1 Introduction; 2 Materials and Methods; 2.1 Participants; 2.2 Vehicles; 2.3 Experimental Conditions and Procedure; 2.4 Questionnaire; 3 Results; 4 Discussion and Conclusion; Appendix: Questionnaire; References; 5 Optimization-Based Prediction of the Motion of a Soldier Performing the 'Going Prone' and 'Get Up from Prone' Military Tasks; Abstract
1 Introduction2 The "Going Prone" and "Getting Up from Prone" Tasks; 3 Modeling the Motion Tasks in Predictive Dynamics; 4 Ground Contact Modeling; 5 Results for the "Going Prone" Task; 6 Results for the "Get up from Prone" Task; References; Virtual Reality and Simulation; 6 FCA Ergonomics Proactive Approach in Developing New Cars: Virtual Simulations and Physical Validation; Abstract; 1 Introduction; 2 Digital Manufacturing; 3 3D Immersive Virtual Reality; 4 Ergonomics Method; 5 Physical Assessment; 6 Conclusions; Reference
7 Virtual Human Motion Design and Ergonomics Analysis in Maintenance SimulationAbstract; 1 Introduction; 2 Virtual Human Motion Design; 2.1 Maintenance Task Decomposition; 2.2 Virtual Human Maintenance Motion Classification; 2.3 VHMMD Development; 3 Virtual Human Maintenance Simulation; 4 Virtual Maintenance Ergonomics Analysis; 5 Conclusion and Discussion; Acknowledgments; References; 8 Virtual Reality for Safety, Entertainment or Education: The Mars Mission Test; Abstract; 1 Introduction: Safety and Simulation; 2 The Case Study; 2.1 Test Procedures and Result; 2.2 Open Access Test
4 Analysis of the Simulation Results5 Discussion; References; 2 A Quantitative Comparison of Operator Field of View for Vehicle Design; Abstract; 1 Introduction; 2 Methods; 2.1 Task-Specific Visual Information; 2.2 Occlusion Maps; 2.3 Figures; 3 Results; 4 Conclusions; 4.1 Limitations; Acknowledgments; References; 3 An Integrated Computational Simulation System for Injury Assessment; Abstract; 1 Introduction; 2 Method; 2.1 Santos DHM Dynamic Prediction; 2.2 OpenSim Muscle Force Computation; 2.3 Knee Muscle Analysis; 2.4 Knee FEA Model; 3 Injury Prediction and Assessment
4 Results and Discussion5 Conclusions; Acknowledgments; Appendix 1; Appendix 2; References; 4 Identifying the Factors Affecting Automotive Driving Posture and Their Perceived Importance for Seat and Steering Wheel Adjustment; Abstract; 1 Introduction; 2 Materials and Methods; 2.1 Participants; 2.2 Vehicles; 2.3 Experimental Conditions and Procedure; 2.4 Questionnaire; 3 Results; 4 Discussion and Conclusion; Appendix: Questionnaire; References; 5 Optimization-Based Prediction of the Motion of a Soldier Performing the 'Going Prone' and 'Get Up from Prone' Military Tasks; Abstract
1 Introduction2 The "Going Prone" and "Getting Up from Prone" Tasks; 3 Modeling the Motion Tasks in Predictive Dynamics; 4 Ground Contact Modeling; 5 Results for the "Going Prone" Task; 6 Results for the "Get up from Prone" Task; References; Virtual Reality and Simulation; 6 FCA Ergonomics Proactive Approach in Developing New Cars: Virtual Simulations and Physical Validation; Abstract; 1 Introduction; 2 Digital Manufacturing; 3 3D Immersive Virtual Reality; 4 Ergonomics Method; 5 Physical Assessment; 6 Conclusions; Reference
7 Virtual Human Motion Design and Ergonomics Analysis in Maintenance SimulationAbstract; 1 Introduction; 2 Virtual Human Motion Design; 2.1 Maintenance Task Decomposition; 2.2 Virtual Human Maintenance Motion Classification; 2.3 VHMMD Development; 3 Virtual Human Maintenance Simulation; 4 Virtual Maintenance Ergonomics Analysis; 5 Conclusion and Discussion; Acknowledgments; References; 8 Virtual Reality for Safety, Entertainment or Education: The Mars Mission Test; Abstract; 1 Introduction: Safety and Simulation; 2 The Case Study; 2.1 Test Procedures and Result; 2.2 Open Access Test