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Advances in Human Factors and Ergonomics 2016; Preface; Contents; Part I Influencing Design with Cognitive Engineering and Neuroergonomics ; 1 Cued Recall with Gaze Guiding-Reduction of Human Errors with a Gaze-Guiding Tool; Abstract; 1 Introduction; 1.1 Complex Cognitive Skills, Complex Tasks and Retention; 1.2 Gaze Guiding; 2 Method; 2.1 Sample; 2.2 Process Control Tasks; 2.3 WaTrSim Gaze Guiding; 2.4 Research Design; 2.5 Variables; 2.6 Procedure; 3 Results; 3.1 Hypothesis-Testing; 4 Discussion; Acknowledgments; References
2 Investigation of the Recognition of Different Font Sizes on Human-Machine Interface and Physiological Characteristics for Aged PeopleAbstract; 1 Introduction; 2 Methods; 2.1 Subjects; 2.2 Experimental Procedures; 2.3 Statistical Methods; 3 Results; 3.1 Averaged Value and Standard Deviation Analysis; 3.2 T-Test Result Analysis; 3.3 Correlation Analysis of Factors; 4 Conclusion; Acknowledgments; References; 3 Cognitive Ergonomics Applied to the eQRH: Developing an Electronic Quick Reaction Handbook for Use During Aviation Emergencies; Abstract; 1 Introduction; 2 Development Process
3 Discussion3.1 Guideline 1. Make It Quick and Easy to Find the Correct Procedure; 3.2 Guideline 2. Provide Decision Support; 3.3 Guideline 3. Prioritize and Preview Steps; 3.4 Guideline 4. Display Only the Information Needed; 3.5 Guideline 5. Keep Phrasing Direct and Action-Oriented; 3.6 Guideline 6. Minimize Errors and Create Error Tolerance; 3.7 Guideline 7. Create Multiple Ways to Get Information; 3.8 Guideline 8. Maintain Design Consistency; 3.9 Practical Challenges with the Development of an EQRH; References
4 The Impact of Chinese Cultural Elements on the User Experience in Government Website DesignAbstract; 1 Background; 2 Literature Review; 2.1 Culture; 2.2 Mental Image and Style; 2.3 User Experience; 3 Experiment I-Test Between Culture Mental Image and Design Elements; 3.1 Material: Mental Image Vocabulary and Samples; 3.2 Sample Analysis; 3.3 Task and Procedure; 3.4 Result; 4 Experiment II-User Experience Study; 4.1 Material; 4.2 Result; 5 Conclusion; Acknowledgments; References
5 Research on the Influence of Abstract Knowledge to the Individual Cognitive Behavior and Innovative Design ThinkingAbstract; 1 Introduction; 2 Research on the Effect of Abstract Knowledge to Design Thinking; 2.1 Design Thinking Model; 2.2 Definition of Abstract Knowledge; 2.3 Abstract Knowledge Assisted Design Innovation Policy; 3 Experiments Based on the Levels of Abstract Knowledge; 3.1 Participants; 3.2 Design; 3.3 Material; 3.4 Procedure; 3.5 Results and Discussion; 4 Conclusion; Acknowledgments; References
2 Investigation of the Recognition of Different Font Sizes on Human-Machine Interface and Physiological Characteristics for Aged PeopleAbstract; 1 Introduction; 2 Methods; 2.1 Subjects; 2.2 Experimental Procedures; 2.3 Statistical Methods; 3 Results; 3.1 Averaged Value and Standard Deviation Analysis; 3.2 T-Test Result Analysis; 3.3 Correlation Analysis of Factors; 4 Conclusion; Acknowledgments; References; 3 Cognitive Ergonomics Applied to the eQRH: Developing an Electronic Quick Reaction Handbook for Use During Aviation Emergencies; Abstract; 1 Introduction; 2 Development Process
3 Discussion3.1 Guideline 1. Make It Quick and Easy to Find the Correct Procedure; 3.2 Guideline 2. Provide Decision Support; 3.3 Guideline 3. Prioritize and Preview Steps; 3.4 Guideline 4. Display Only the Information Needed; 3.5 Guideline 5. Keep Phrasing Direct and Action-Oriented; 3.6 Guideline 6. Minimize Errors and Create Error Tolerance; 3.7 Guideline 7. Create Multiple Ways to Get Information; 3.8 Guideline 8. Maintain Design Consistency; 3.9 Practical Challenges with the Development of an EQRH; References
4 The Impact of Chinese Cultural Elements on the User Experience in Government Website DesignAbstract; 1 Background; 2 Literature Review; 2.1 Culture; 2.2 Mental Image and Style; 2.3 User Experience; 3 Experiment I-Test Between Culture Mental Image and Design Elements; 3.1 Material: Mental Image Vocabulary and Samples; 3.2 Sample Analysis; 3.3 Task and Procedure; 3.4 Result; 4 Experiment II-User Experience Study; 4.1 Material; 4.2 Result; 5 Conclusion; Acknowledgments; References
5 Research on the Influence of Abstract Knowledge to the Individual Cognitive Behavior and Innovative Design ThinkingAbstract; 1 Introduction; 2 Research on the Effect of Abstract Knowledge to Design Thinking; 2.1 Design Thinking Model; 2.2 Definition of Abstract Knowledge; 2.3 Abstract Knowledge Assisted Design Innovation Policy; 3 Experiments Based on the Levels of Abstract Knowledge; 3.1 Participants; 3.2 Design; 3.3 Material; 3.4 Procedure; 3.5 Results and Discussion; 4 Conclusion; Acknowledgments; References