000777002 000__ 03594cam\a2200481Ii\4500 000777002 001__ 777002 000777002 005__ 20230306142554.0 000777002 006__ m\\\\\o\\d\\\\\\\\ 000777002 007__ cr\nn\nnnunnun 000777002 008__ 160804t20172017ne\\\\\\ob\\\\001\0\eng\d 000777002 019__ $$a958446403 000777002 020__ $$a9789402408263$$q(electronic book) 000777002 020__ $$a9402408266$$q(electronic book) 000777002 020__ $$z9789402408249$$q(hardcover) 000777002 020__ $$z940240824X$$q(hardcover) 000777002 035__ $$aSP(OCoLC)ocn955019294 000777002 035__ $$aSP(OCoLC)955019294$$z(OCoLC)958446403 000777002 040__ $$aYDXCP$$beng$$epn$$erda$$cYDXCP$$dIDEBK$$dEBLCP$$dN$T$$dOCLCQ$$dOCLCF$$dAZU$$dIDB$$dUAB$$dWAU$$dIOG 000777002 043__ $$aa------ 000777002 049__ $$aISEA 000777002 050_4 $$aGV1469.15$$b.M63 2017 000777002 08204 $$a794.8/1$$223 000777002 24500 $$aMobile gaming in Asia :$$bpolitics, culture and emerging technologies /$$cDal Yong Jin, editor. 000777002 264_1 $$aDordrecht :$$bSpringer,$$c[2017] 000777002 264_4 $$c©2017 000777002 300__ $$a1 online resource (247 pages) 000777002 336__ $$atext$$btxt$$2rdacontent 000777002 337__ $$acomputer$$bc$$2rdamedia 000777002 338__ $$aonline resource$$bcr$$2rdacarrier 000777002 4901_ $$aMobile communication in Asia : local insights, global implications 000777002 504__ $$aIncludes bibliographical references and index. 000777002 5050_ $$a1. The Emergence of Asian mobile games: definitions, industries, and trajectories -- 2. Games of being mobile: the unruly rise of mobile gaming in Japan -- 3. The Asian mobile gaming marketplace: context, opportunities and barriers -- 4. Mobile game regulation in South Korea: A case study of the Shutdown Law -- 5. Mobilizing games, disrupting culture: digital gaming in South Korea -- 6. The impact of the rise of mobile games on the creativity and structure of the games industry in China -- 7. The gamification of mobile communication in Seoul, South Korea -- 8. Internet game addiction in East Asia: challenges & opportunities -- 9. Mobile games in China: development and current status -- 10. Mobile games in China: ongoing industry transformations, emerging game genres, and evolving player dynamics -- 11. Chinese consumers' perception of social game: a phenomenological study -- 12. Toward individualistic cooperative play: a systematic analysis of mobile social games in Japan -- 13. Comparison of Korean and Chinese adolescents' online games use including mobile games. 000777002 506__ $$aAccess limited to authorized users. 000777002 520__ $$aThis book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry -- a localized mobile landscape, with particular reference to young Asians' engagement with mobile gaming. This edition focuses not only on the remarkable success of local mobile games, but also on the significance of social milieu in the development of Asian mobile technologies and gaming culture. It analyzes the growth of the current mobile technologies and mobile gaming not as separate but as continuous developments in tandem with the digital economy. It is of interest to both academics and a broader readership from the business, government, and information technology sectors. 000777002 588__ $$aDescription based on print version record. 000777002 650_0 $$aMobile games$$zAsia. 000777002 7001_ $$aJin, Dal Yong,$$d1964-$$eeditor. 000777002 77608 $$iPrint version:$$tMobile gaming in Asia.$$dDordrecht : Springer, [2017]$$z9789402408249$$w(OCoLC)957522005 000777002 830_0 $$aMobile communication in Asia : local insights, global implications. 000777002 852__ $$bebk 000777002 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-94-024-0826-3$$zOnline Access$$91397441.1 000777002 909CO $$ooai:library.usi.edu:777002$$pGLOBAL_SET 000777002 980__ $$aEBOOK 000777002 980__ $$aBIB 000777002 982__ $$aEbook 000777002 983__ $$aOnline 000777002 994__ $$a92$$bISE