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1 Introduction; References; 2 Quality Assessment, Evaluation, and Optimization of Free Viewpoint Video Systems by Using Effective Sampling Density; 2.1 Introduction; 2.1.1 An Overview on the ESD Theory and Its Applications; 2.2 Related Work; 2.2.1 Evaluation of the Acquisition Component; 2.2.2 Evaluation of the Rendering Methods; 2.3 Effective Sampling Density; 2.4 ESD Analysis of LF Rendering Methods; 2.4.1 Rendering Methods Without the Depth Information; 2.4.2 Rendering Methods with the Depth Information; 2.4.3 General Case of Rendering Methods with Depth Maps

2.5 Theoretical and Simulation Results2.5.1 Depth Error Model; 2.5.2 ESD of Scenes; 2.5.3 Simulation Settings; 2.5.4 Results on Rendering Methods; 2.5.4.1 Theoretical Expectation; 2.5.4.2 Simulation Results; 2.5.5 Results on Acquisition Configurations; 2.5.5.1 Theoretical Expectation; 2.5.5.2 Simulation Results; 2.5.6 Discussions; 2.6 Empirical Relationship Between ESD and PSNR; 2.7 Subjective Assessment; 2.8 Application of ESD; 2.8.1 Calculating the Minimum Number of Cameras; 2.8.2 Calculating the Minimum Interpolation Complexity; 2.8.3 Irregular Acquisition Based on the Scene Complexity

2.9 Conclusion2.10 Biography; References; 3 Visual Quality-Regulated Three-Dimensional Video Coding (3-DVC); 3.1 Towards Better Viewing Quality and Experience; 3.2 Video Coding Design Paradigms; 3.3 Perceptual 3-D Video Coding; 3.3.1 State of the Art in 3-DVC; 3.3.2 Perceptual Video Coding; 3.4 Visual Quality-Regulated 3-D Video Coding; 3.5 A Theoretical Framework for Visual Quality-Regulated 3-D Video Coding; 3.5.1 Perceptually Lossless 3-D Video Coding; 3.5.1.1 Base View (Intra-Frame Mode); 3.5.1.2 Enhancement View (Inter-View with Intra-Frame Mode)

3.5.1.3 Enhancement View (Hybrid Inter-Frame and Inter-View with Intra-Frame Mode)3.5.2 Visual Quality-Regulated 3-D Video Coding; 3.6 Summary; References; 4 Recent Advances on 3D Video Coding Technology: HEVC Standardization Framework; 4.1 Introduction; 4.2 Three-Dimensional Video Formats and Associated Compression Technology; 4.2.1 3D-HEVC System Structure; 4.2.2 3D-HEVC Encoding Process; 4.3 HEVC Standardization Framework; 4.3.1 Competition Phase of Experimental Framework; 4.3.2 Collaboration Phase of Experimental Framework; 4.3.3 An Overview of 3D Video Coding Tools

4.3.3.1 MV-HEVC Coding Tools4.3.3.2 3D-HEVC Coding Tools for Texture; 4.3.3.3 3D-HEVC Coding Tools for Depth Maps; 4.4 3D-HEVC Efficiency in Joint Coding-Dependent Views and Depth Data; 4.5 Conclusion; Bibliography; Books; Journals; B1. Introduction; B2. Three-Dimensional Video Formats and Associated Compression Technology; B3. HEVC Standardization Framework; B4. 3D-HEVC Efficiency in Joint Coding of Dependents View and Depth Data; 5 Depth from Defocus and Coded Apertures for 3D Scene Sensing; 5.1 Introduction; 5.2 Camera Imaging System; 5.2.1 Aperture Superposition Principle

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