Gamification : using game elements in serious contexts / Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, Tobias Brockmann, editors.
2017
GV1469.17.S63 .G365 2017
Linked e-resources
Linked Resource
Online Access
Concurrent users
Unlimited
Authorized users
Authorized users
Document Delivery Supplied
Can lend chapters, not whole ebooks
Details
Title
Gamification : using game elements in serious contexts / Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, Tobias Brockmann, editors.
ISBN
9783319455570 (electronic book)
3319455575 (electronic book)
9783319455556
3319455559
3319455575 (electronic book)
9783319455556
3319455559
Imprint
Cham : Springer International Publishing, 2017.
Language
English
Description
1 online resource (166 pages).
Other Standard Identifiers
10.1007/978-3-319-45557-0 doi
Call Number
GV1469.17.S63 .G365 2017
Dewey Decimal Classification
794.8
Summary
This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections - each containing several cases - that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.
Bibliography, etc. Note
Includes bibliographical references.
Access Note
Access limited to authorized users.
Digital File Characteristics
text file PDF
Source of Description
Online resource; title from PDF title page (viewed November 1, 2016).
Added Author
Stieglitz, Stefan.
Lattemann, Christoph.
Robra-Bissantz, Susanne.
Zarnekow, Rüdiger.
Brockmann, Tobias.
Lattemann, Christoph.
Robra-Bissantz, Susanne.
Zarnekow, Rüdiger.
Brockmann, Tobias.
Series
Progress in IS.
Available in Other Form
Gamification.
Linked Resources
Online Access
Record Appears in
Online Resources > Ebooks
All Resources
All Resources
Table of Contents
Part I: Fundamentals, Concepts, and Theories of Gamification
Part II: Open Innovation, Collaboration and Gamification
Part III: Gamification and Learning.
Part II: Open Innovation, Collaboration and Gamification
Part III: Gamification and Learning.