000778939 000__ 04418cam\a2200517Ii\4500 000778939 001__ 778939 000778939 005__ 20230306142902.0 000778939 006__ m\\\\\o\\d\\\\\\\\ 000778939 007__ cr\nn\nnnunnun 000778939 008__ 170112s2017\\\\sz\a\\\\o\\\\\101\0\eng\d 000778939 019__ $$a974649548$$a985323164 000778939 020__ $$a9783319510552$$q(electronic book) 000778939 020__ $$a331951055X$$q(electronic book) 000778939 020__ $$z9783319510545 000778939 0247_ $$a10.1007/978-3-319-51055-2$$2doi 000778939 035__ $$aSP(OCoLC)ocn968209465 000778939 035__ $$aSP(OCoLC)968209465$$z(OCoLC)974649548$$z(OCoLC)985323164 000778939 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dYDX$$dUAB$$dOCLCF$$dCOO$$dUPM$$dIOG 000778939 049__ $$aISEA 000778939 050_4 $$aLB1029.G3 000778939 08204 $$a371.33/7$$223 000778939 1112_ $$aSGAMES (Conference)$$n(6th :$$d2016 :$$cPorto, Portugal) 000778939 24510 $$aSerious games, interaction and simulation :$$b6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised selected papers /$$cCarlos Vaz de Carvalho, Paula Escudeiro, António Coelho (eds.). 000778939 2463_ $$aSGAMES 2016 000778939 264_1 $$aCham :$$bSpringer,$$c2017. 000778939 300__ $$a1 online resource (xiv, 157 pages) :$$billustrations. 000778939 336__ $$atext$$btxt$$2rdacontent 000778939 337__ $$acomputer$$bc$$2rdamedia 000778939 338__ $$aonline resource$$bcr$$2rdacarrier 000778939 347__ $$atext file$$bPDF$$2rda 000778939 4901_ $$aLecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$$x1867-8211 ;$$v176 000778939 500__ $$aIncludes author index. 000778939 5050_ $$aUsing Games for the Phonetics Awareness of Children with Down syndrome -- Playful and gameful learning in a hybrid space -- Improving the learning of child movements through games -- ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children -- The Importance of Socio-emotional Agency in Applied Games for Social Learning -- Learning Analytics Model in a Casual Serious Game for Computer Programming Learning -- GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities -- Automatic Extraction of Gameplay Design Expertise: an Approach Based on Semantic Annotation -- Designing game strategies: An analysis from knowledge management in software development contexts -- Neurocognitive stimulation Game: Serious game for neurocognitive stimulation and assessment -- The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-based Games -- A Serious Game for Digital Skill Building among Individuals at Risk, Promoting Employability and Social Inclusion -- Learning and Long-Term Retention of Task-Specific Training in a Non-injured Population Using the Computer Assisted Rehabilitation Environment (CAREN) -- Sign Language Support ? Adding a Gesture Library to the Leap Motion SDK -- VirtualSign Game Evaluation -- Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: a Requirements Engineering Perspective -- Social Mpower: An Educational Game for Energy Efficiency -- Gamification at Scraim -- The LabRint Serious Game: A New Intelligence Analysis Methodology. 000778939 506__ $$aAccess limited to authorized users. 000778939 520__ $$aThis book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016. The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications. 000778939 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed January 12, 2017). 000778939 650_0 $$aEducational games$$vCongresses. 000778939 7001_ $$aCarvalho, Carlos Vaz de,$$eeditor. 000778939 7001_ $$aEscudeiro, Paula,$$eeditor. 000778939 7001_ $$aCoelho, António,$$eeditor. 000778939 77608 $$iPrint version:$$z9783319510545 000778939 830_0 $$aLecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering ;$$v176.$$x1867-8211 000778939 852__ $$bebk 000778939 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-51055-2$$zOnline Access$$91397441.1 000778939 909CO $$ooai:library.usi.edu:778939$$pGLOBAL_SET 000778939 980__ $$aEBOOK 000778939 980__ $$aBIB 000778939 982__ $$aEbook 000778939 983__ $$aOnline 000778939 994__ $$a92$$bISE