Building a 2D game physics engine : using HTML5 and JavaScript / Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung.
2017
GV1469.3
Linked e-resources
Linked Resource
Online Access
Concurrent users
Unlimited
Authorized users
Authorized users
Document Delivery Supplied
Can lend chapters, not whole ebooks
Details
Title
Building a 2D game physics engine : using HTML5 and JavaScript / Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung.
ISBN
9781484225837 (electronic book)
148422583X (electronic book)
9781484225820
148422583X (electronic book)
9781484225820
Published
[Berkeley] : Apress, [2017]
Copyright
©2017
Language
English
Description
1 online resource
Item Number
10.1007/978-1-4842-2583-7 doi
Call Number
GV1469.3
Dewey Decimal Classification
794.8/151
Summary
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions. In this way, by the end of Building a 2D Game Physics Engine, you will have an in?depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web?browsers. What You'll Learn Gain an understanding of 2D game engine physics and how to utilize it in your own games Describe the basic behaviors of rigid bodies Detect collisions between rigid bodies Resolve interpretations after rigid body collisions Model and implement rigid body impulse responses Who This Book Is For Game enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin.
Bibliography, etc. Note
Includes bibliographical references and index.
Access Note
Access limited to authorized users.
Digital File Characteristics
text file PDF
Source of Description
Online resource; title from PDF title page (viewed February 3, 2017)
Added Author
Tanaya, Michael, author.
Chen, Hua Ming, author.
Pavleas, Jebediah, author.
Sung, Kelvin, 1964- author.
Chen, Hua Ming, author.
Pavleas, Jebediah, author.
Sung, Kelvin, 1964- author.
Available in Other Form
Print version: 9781484225820
Linked Resources
Online Access
Record Appears in
Online Resources > Ebooks
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All Resources
Table of Contents
1. Introduction to 2D Game Physics Engine Development
2. Implementing the 2D Physics Engine Core
3. Incorporating Collision Detection
4. Completing the Physics Engine and Rigid Shape Component,
5. Summarizing the Physics Engine.
2. Implementing the 2D Physics Engine Core
3. Incorporating Collision Detection
4. Completing the Physics Engine and Rigid Shape Component,
5. Summarizing the Physics Engine.