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Best-practice approach for a solution-oriented technology assessment
Human-oriented productivity management as a key criterion for success in the digitalised working world
Resource Constrained Projekt Scheduling Problem
Fields of Action for Work Design in Industrie 4.0
Skilled Workers
are they Losers of "Industry 4.0"?
Work Requirements and Qualifications in Maintenance 4.0
Development of a Business Game for Teaching the Kanban Method
Training interventions to increase innovations in age-diverse teams
Change into an Ergonomic 3 Shift Model with a Reduction of the Night Shifts for all Workers
Vocational Competency Management through the use of Serious Games
Retirement research requires a broad view and interdisciplinarity
Age-differentiated Analysis of the Influence of Task Descriptions on Learning Sensorimotor Tasks
The potential of virtual interactive learning environments for individual and organizational learning
Designing Rooms for Virtual, Informal Communication
Analysis of the stress and strain of repetitive assembly tasks
Analysis and evaluation of physical workload during long-cyclic tasks as a prerequisite for ergonomic work design
Walking “normally“ vs. “sideways“ in simulated, simple assembly operations
1 Analysis of a multimodal human-robot-interface in terms of mental workload
How to evaluate the usability of smart devices as conceivable work assistance
An age-differentiated perspective on visualizations of personal health data
How the Duration of Automated Driving Influences
Take-Over Performance and Gaze Behavior
Uncanny and unsafe valley of assistance and automation
Man-Robot Collaboration in the context of Industry 4.0
Joint angle depending representation of maximum forces in digital human models.
Human-oriented productivity management as a key criterion for success in the digitalised working world
Resource Constrained Projekt Scheduling Problem
Fields of Action for Work Design in Industrie 4.0
Skilled Workers
are they Losers of "Industry 4.0"?
Work Requirements and Qualifications in Maintenance 4.0
Development of a Business Game for Teaching the Kanban Method
Training interventions to increase innovations in age-diverse teams
Change into an Ergonomic 3 Shift Model with a Reduction of the Night Shifts for all Workers
Vocational Competency Management through the use of Serious Games
Retirement research requires a broad view and interdisciplinarity
Age-differentiated Analysis of the Influence of Task Descriptions on Learning Sensorimotor Tasks
The potential of virtual interactive learning environments for individual and organizational learning
Designing Rooms for Virtual, Informal Communication
Analysis of the stress and strain of repetitive assembly tasks
Analysis and evaluation of physical workload during long-cyclic tasks as a prerequisite for ergonomic work design
Walking “normally“ vs. “sideways“ in simulated, simple assembly operations
1 Analysis of a multimodal human-robot-interface in terms of mental workload
How to evaluate the usability of smart devices as conceivable work assistance
An age-differentiated perspective on visualizations of personal health data
How the Duration of Automated Driving Influences
Take-Over Performance and Gaze Behavior
Uncanny and unsafe valley of assistance and automation
Man-Robot Collaboration in the context of Industry 4.0
Joint angle depending representation of maximum forces in digital human models.