000779675 000__ 06163cam\a2200589Ii\4500 000779675 001__ 779675 000779675 005__ 20230306143032.0 000779675 006__ m\\\\\o\\d\\\\\\\\ 000779675 007__ cr\nn\nnnunnun 000779675 008__ 170221s2017\\\\sz\\\\\\ob\\\\000\0\eng\d 000779675 019__ $$a973506165$$a973745131$$a973803065$$a973898454$$a974015452$$a974296989$$a974452613$$a974546446$$a981888979 000779675 020__ $$a9783319498799$$q(electronic book) 000779675 020__ $$a3319498797$$q(electronic book) 000779675 020__ $$z9783319498775 000779675 020__ $$z3319498770 000779675 0247_ $$a10.1007/978-3-319-49879-9$$2doi 000779675 035__ $$aSP(OCoLC)ocn973325237 000779675 035__ $$aSP(OCoLC)973325237$$z(OCoLC)973506165$$z(OCoLC)973745131$$z(OCoLC)973803065$$z(OCoLC)973898454$$z(OCoLC)974015452$$z(OCoLC)974296989$$z(OCoLC)974452613$$z(OCoLC)974546446$$z(OCoLC)981888979 000779675 040__ $$aN$T$$beng$$erda$$epn$$cN$T$$dIDEBK$$dEBLCP$$dGW5XE$$dN$T$$dYDX$$dNJR$$dUAB$$dCOO$$dIOG$$dAZU$$dUWO$$dUPM$$dOCLCF 000779675 049__ $$aISEA 000779675 050_4 $$aRM930 000779675 08204 $$a362.17/86$$223 000779675 08204 $$a620 000779675 24500 $$aRecent advances in technologies for inclusive well-being :$$bfrom worn to off-body sensing, virtual worlds, and games for serious applications /$$cAnthony Lewis Brooks, Sheryl Brahnam, Bill Kapralos, Lakhmi C. Jain, editors. 000779675 264_1 $$aCham, Switzerland :$$bSpringer,$$c2017. 000779675 300__ $$a1 online resource. 000779675 336__ $$atext$$btxt$$2rdacontent 000779675 337__ $$acomputer$$bc$$2rdamedia 000779675 338__ $$aonline resource$$bcr$$2rdacarrier 000779675 347__ $$atext file$$bPDF$$2rda 000779675 4901_ $$aIntelligent systems reference library,$$x1868-4394 ;$$vvolume 119 000779675 504__ $$aIncludes bibliographical references. 000779675 5050_ $$aForeword; Preface; Contents; About the Editors; 1 An Overview of Recent Advances in Technologies of Inclusive Well-Being; Abstract; 1.1 Introduction; 1.2 Contributions in This Book; 1.3 Conclusion; Reference; Literature Reviews and Taxonomies; 2 An Overview of Serious Game Engines and Frameworks; Abstract; 2.1 Introduction; 2.1.1 Paper Organization; 2.2 Game Engines and Frameworks; 2.2.1 Game Engines for Serious Games; 2.2.1.1 Engine Survey 1: Engines/Frameworks Most Discussed in Academic Literature; 2.2.1.2 Survey 2: Engines/Frameworks Most Utilized by Game Developers 000779675 5058_ $$a2.2.2 Notable Frameworks and Engines2.2.2.1 Unity; 2.2.2.2 Adobe Flash; 2.2.2.3 Second Life; 2.2.2.4 eAdventure; 2.2.2.5 Unreal; 2.2.2.6 Torque; 2.2.2.7 Ogre; 2.2.2.8 Cocos; 2.2.2.9 XNA; 2.2.2.10 RPG Maker; 2.3 Discussion and Conclusions; 2.3.1 Content Experts and Educators as Game Developers; Acknowledgements; References; 3 A Review of and Taxonomy for Computer Supported Neuro-Motor Rehabilitation Systems; Abstract; 3.1 Introduction; 3.2 Taxonomy Overview; 3.3 Taxonomy Development; 3.3.1 Taxonomy Details; 3.3.1.1 Therapeutic; Interaction; Motor System; 3.3.1.2 System; Accessibility 000779675 5058_ $$a3.4 Classifying CNMRS Systems3.5 Conclusion; References; Physical Therapy; 4 A Customizable Virtual Reality Framework for the Rehabilitation of Cognitive Functions; 4.1 Introduction; 4.2 Virtual Reality and Rehabilitation; 4.2.1 Sensory-Motor Investigation and Rehabilitation; 4.2.2 Cognitive Rehabilitation; 4.3 Proposed Framework; 4.3.1 Theoretical Model; 4.3.2 Design of the System Architecture; 4.3.3 Scenarios and Tasks; 4.4 Results; 4.4.1 Usability; 4.4.2 Preliminary Neurocognitive Investigation; 4.5 Conclusions; References 000779675 5058_ $$a5 Technology for Standing up and Balance Training in Rehabilitation of People with Neuromuscular DisordersAbstract; 5.1 Introduction; 5.2 Virtual Reality Enhanced Balance Training; 5.2.1 Clinical Pilot Study; 5.3 Haptic Floor for Enhanced VR Experience; 5.3.1 Equipment Design; 5.3.2 Haptic and Visual Feedback; 5.4 Postural Strategy Changes with Visual Feedback; 5.4.1 Pilot Study; 5.4.2 Experimental Protocol; 5.4.3 Experimental Results; 5.5 Discussion; 5.6 Sit-to-Stand Trainer; 5.6.1 Experimental Methods; 5.6.2 Experimental Results 000779675 5058_ $$a5.7 Standing-up of Neurologically Impaired Individual When Supported with STS Apparatus5.8 Discussion; Acknowledgements; References; 6 Exergaming for Shoulder-Based Exercise and Rehabilitation; 6.1 Introduction; 6.2 Exergame Development; 6.2.1 Anatomy Characterization; 6.2.2 The Shoulder; 6.2.3 Common Afflictions and Exercises; 6.2.4 Design Overview; 6.2.5 Motion Capture; 6.2.6 Game Design; 6.2.7 The Two Exergames; 6.3 Exergame 1: Kayaking Through Lateral and Medial Rotations; 6.3.1 Exergame Presentation; 6.4 The Rapid Recovery Exergame; 6.4.1 Alpha Testing of Rapid Recovery 000779675 506__ $$aAccess limited to authorized users. 000779675 520__ $$aThis book presents current innovative, alternative and creative approaches that challenge traditional mechanisms in and across disciplines and industries targeting societal impact. A common thread throughout the book is human-centered, uni and multi-modal strategies across the range of human technologies, including sensing and stimuli; virtual and augmented worlds; games for serious applications; accessibility; digital-ethics and more. Focusing on engaging, meaningful, and motivating activities that at the same time offer systemic information on human condition, performance and progress, the book is of interest to anyone seeking to gain insights into the field, be they students, teachers, practicing professionals, consultants, or family representatives. By offering a wider perspective, it addresses the need for a core text that evokes and provokes, engages and demands and stimulates and satisfies. 000779675 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed February 27, 2017). 000779675 650_0 $$aRehabilitation$$xTechnological innovations. 000779675 650_0 $$aWell-being$$xTechnological innovations. 000779675 7001_ $$aBrooks, Anthony Lewis,$$eeditor. 000779675 7001_ $$aBrahnam, Sheryl,$$eeditor. 000779675 7001_ $$aKapralos, Bill,$$eeditor. 000779675 7001_ $$aJain, L. C.,$$eeditor. 000779675 77608 $$iPrint version:$$z3319498770$$z9783319498775$$w(OCoLC)961410365 000779675 830_0 $$aIntelligent systems reference library ;$$vv. 119. 000779675 852__ $$bebk 000779675 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-49879-9$$zOnline Access$$91397441.1 000779675 909CO $$ooai:library.usi.edu:779675$$pGLOBAL_SET 000779675 980__ $$aEBOOK 000779675 980__ $$aBIB 000779675 982__ $$aEbook 000779675 983__ $$aOnline 000779675 994__ $$a92$$bISE