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Part I: Introduction and Basics
Retrospective and Future on Automotive Infotainment Systems
100 years of User Interface Evolution
Engaged Drivers ? Safe Drivers: Gathering Real-Time Data from Mobile and Wearable Devices for Safe-Driving Apps
Part II: Usability and User Experience
Driver and Driving Experience in Car
"It's More Fun to Commute" ? An Example of Using Automotive Interaction Design to Promote Wellbeing in Cars
Design to Support Energy Management for Electric Car Drivers
Cultural User Experience in the Car ? Towards a Standardized Systematic Intercultural Automotive UI/UX Design Process
Part III: Interaction Techniques and Technologies
The Neglected Passenger
How Collaboration in the Car Fosters Driving Experience and Safety
The Influence of Non-Driving-Related Tasks on the Driver?s Resources and Performance
Eye and Head Tracking for Focus of Attention Control in the Cockpit
From Car-Driver-Handovers to Cooperative Interfaces: Visions for Driver-Vehicle Interaction in Automated Driving
Driver in the Loop ? Best Practices in Automotive Sensing and Feedback Mechanisms
Towards Adaptive Ambient In-Vehicle Displays and Interactions: Insights and Design Guidelines from the 2015 Automotive UI Dedicated Workshop
The Steering Wheel: A Design Space Exploration
Part IV: Tools, Methods and Processes
The Insight
Prototype
Product Cycle
Virtual Reality Driving Simulator based on Head Mounted Displays
Methods to Validate Automotive User Interfaces within Immersive Driving Environments
Part V: Applications
User Experience with Increasing Levels of Vehicle Automation
Overview of the Challenges & Opportunities as Vehicles Progress from Partial to High Automation
AutoPlay: Unfolding Motivational Affordances of Autonomous Driving.

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