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Foreword; Contents; 1 Introducing a Research Perspective in Urban Design and Representation; Abstract; Conceptual and Experiential Approaches; 2 Mapping Urban Environment by Geometry(es) and Perception(s); Abstract; Urban Morphology and Geometric Survey; Sensory Perception in Environmental Analysis; Dynamic Perception and Simulation; Conclusion; References; 3 Experiential Simulation for Urban Design: From Design Thinking to Final Presentation; Abstract; Introduction; Designing the Multi-sensory Experience: The Origins; Experiential Simulation for Environmental Urban Design
Learning from Peter Bosselmann: The Environmental Approach in Theory and PracticeFinal Remarks; References; 4 To Be There, or not to Be. Designing Subjective Urban Experiences; Abstract; Introduction: A Psychological Contribution for a Multidisciplinary Approach to Urban Design; Human/Environment Interaction: The Behaviorist/Cognitive Perspectives in Psychology; Human/Environment Interaction: Towards a Holistic Perspective; Human/Environment Interaction: The Perspective of Community; Conclusions; References; Digital Modelling and Visibility Studies
5 Visibility Analysis for Open Spaces in Urban Areas: Coupling Environmental Quality and Human Comfort AssessmentAbstract; The Quantification of Visual Perception: Recent Boost from Scientific Research and Technological Innovation; Modelling and Measuring Visual Perception for Urban Simulation: The Concept of Isovist; Visibility Analysis Applications in Urban Design; References; 6 Motion Perspectives Integration in the Qualification of the Urban Spaces: Towards a 2D- and a 3D-Enrichment of the S-Partition Method; Abstract; Introduction; Outdoor Convex Partitions; Implementation
Data PreprocessingGeneralize the Building Footprints; S-Line Generation; V-Line Generation; Partitioning; S-Line and V-Line Scoring; Path Definition and Analysis; Use Case; Discussion; Conclusion; References; 7 Evolution of Planning with Visual Conditions; Abstract; Introduction; Methodology; Forms of Visibility; Individual Points; Along a Path; Fields; Graphs; Case Studies; Experience; Memorial Museum 9/11; Wayfinding; Whitechapel Crossrail; Collaboration; Workplace Simulation; Impact; Retail; Generative Synthesis; Conclusion; References; Physical Models in the Professional Practice
8 The Model as Experience. Experience with ModelsAbstract; Introduction: The Model as a Method; The Model as a Design Experience; Model Building and Construction Site; Professional Experience: GdaĆsk Shakespearian Theatre; Research Experience; Conclusion; References; 9 Architectural Modeling in a Fab Lab; Abstract; Introduction: What Is a Fab Lab?; Architecture and Fab Labs: The Barcelona Case Study; Technologies for Modeling; Conclusion; References; 10 Daylight Simulation; Abstract; Introduction: Daylighting Tools; Simulation Workflow; Physical Model Based Tools; Conclusion; References
Learning from Peter Bosselmann: The Environmental Approach in Theory and PracticeFinal Remarks; References; 4 To Be There, or not to Be. Designing Subjective Urban Experiences; Abstract; Introduction: A Psychological Contribution for a Multidisciplinary Approach to Urban Design; Human/Environment Interaction: The Behaviorist/Cognitive Perspectives in Psychology; Human/Environment Interaction: Towards a Holistic Perspective; Human/Environment Interaction: The Perspective of Community; Conclusions; References; Digital Modelling and Visibility Studies
5 Visibility Analysis for Open Spaces in Urban Areas: Coupling Environmental Quality and Human Comfort AssessmentAbstract; The Quantification of Visual Perception: Recent Boost from Scientific Research and Technological Innovation; Modelling and Measuring Visual Perception for Urban Simulation: The Concept of Isovist; Visibility Analysis Applications in Urban Design; References; 6 Motion Perspectives Integration in the Qualification of the Urban Spaces: Towards a 2D- and a 3D-Enrichment of the S-Partition Method; Abstract; Introduction; Outdoor Convex Partitions; Implementation
Data PreprocessingGeneralize the Building Footprints; S-Line Generation; V-Line Generation; Partitioning; S-Line and V-Line Scoring; Path Definition and Analysis; Use Case; Discussion; Conclusion; References; 7 Evolution of Planning with Visual Conditions; Abstract; Introduction; Methodology; Forms of Visibility; Individual Points; Along a Path; Fields; Graphs; Case Studies; Experience; Memorial Museum 9/11; Wayfinding; Whitechapel Crossrail; Collaboration; Workplace Simulation; Impact; Retail; Generative Synthesis; Conclusion; References; Physical Models in the Professional Practice
8 The Model as Experience. Experience with ModelsAbstract; Introduction: The Model as a Method; The Model as a Design Experience; Model Building and Construction Site; Professional Experience: GdaĆsk Shakespearian Theatre; Research Experience; Conclusion; References; 9 Architectural Modeling in a Fab Lab; Abstract; Introduction: What Is a Fab Lab?; Architecture and Fab Labs: The Barcelona Case Study; Technologies for Modeling; Conclusion; References; 10 Daylight Simulation; Abstract; Introduction: Daylighting Tools; Simulation Workflow; Physical Model Based Tools; Conclusion; References