000780200 000__ 04772cam\a2200541Ii\4500 000780200 001__ 780200 000780200 005__ 20230306143101.0 000780200 006__ m\\\\\o\\d\\\\\\\\ 000780200 007__ cr\nn\nnnunnun 000780200 008__ 170316s2017\\\\gw\a\\\\o\\\\\001\0\eng\d 000780200 019__ $$a984860485 000780200 020__ $$a9783662543955$$q(electronic book) 000780200 020__ $$a3662543958$$q(electronic book) 000780200 020__ $$z9783662543948 000780200 0247_ $$a10.1007/978-3-662-54395-5$$2doi 000780200 035__ $$aSP(OCoLC)ocn976035352 000780200 035__ $$aSP(OCoLC)976035352$$z(OCoLC)984860485 000780200 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dYDX$$dOCLCF$$dUAB$$dNJR$$dIOG$$dCOO$$dAZU$$dUPM 000780200 049__ $$aISEA 000780200 050_4 $$aQA76.76.C672 000780200 08204 $$a794.8$$223 000780200 24500 $$aTransactions on edutainment XIII /$$cZhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang (eds.). 000780200 2463_ $$aTransactions on edutainment 13 000780200 264_1 $$aBerlin, Germany :$$bSpringer,$$c2017. 000780200 300__ $$a1 online resource (xi, 304 pages) :$$billustrations. 000780200 336__ $$atext$$btxt$$2rdacontent 000780200 337__ $$acomputer$$bc$$2rdamedia 000780200 338__ $$aonline resource$$bcr$$2rdacarrier 000780200 347__ $$atext file$$bPDF$$2rda 000780200 4901_ $$aLecture notes in computer science,$$x0302-9743 ;$$v10092 000780200 500__ $$aIncludes author index. 000780200 5050_ $$aExploring the Museum with a Handheld Projector in Your Own Room -- CPI Learning in Clothing Thermal Computational Design -- Study on Virtual Camera with Preset Shot types based on Composition Aesthetic computing -- A Synthesis Plot of PCP and MDS for the exploration of High Dimensional Time Series Data -- The Wearable Tactile Information Expression System based on Electrotactile Rendering -- Adaptable Behavior Coding Schema for Avatar Interaction in Network Virtual Environment -- A Virtual Music Control System Based on Dynamic Hand Gesture Recognition -- A real-time interactive system based on hand gesture recognition in virtual fitting -- A Robust Rectification Algorithm for the Vision Navigation System of the Planetary Rover -- Research on interactive dynamic simulation method in virtual medical surgical visualization -- A Distributed Stream Computing Architecture for Dynamic Light-field Acquisition and Rendering System -- Real-time Rendering of Rut Based on Material Point Method -- GPU-based Post-Processing Color Grading Algorithms in Real-time Rendering for Mobile Commerce Service User -- Manifold Ranking for Sketch-Based 3D Model Retrieval -- Design and Simulation of Autonomous Mobile Robots Obstacle Avoidance System -- Depth Map Enhancement with Interaction in 2D-to-3D Video Conversion -- A Collaborative Work System of Urban Management Based on Multi-Agent -- A Vehicle Logo Recognition Approach based on Foreground-background Pixel-Pair Feature -- Content-aware Image Retargeting Using Line-based MLS Deformation -- Visualizing Geospatial Distribution of Pesticide Residue Pollution using Cartogram and Heat Map -- Research on Shot Detection Algorithm of Self-adaptive Dual Thresholds Based on Multi-feature Fusion -- An Indoor Positioning System Based on iBeacon -- Approach of Load Balancing in Network Monitoring -- Method and applications for multiple attribute decision-making based on converting triangular fuzzy numbers into connection numbers -- Local Feature Weighting For Data Classification. 000780200 506__ $$aAccess limited to authorized users. 000780200 520__ $$aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 25 papers presented in the 13th issue were organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia computing, and others. . 000780200 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed March 16, 2017). 000780200 650_0 $$aComputer games. 000780200 650_0 $$aEducational games. 000780200 650_0 $$aComputer-assisted instruction. 000780200 7001_ $$aPan, Zhigeng,$$d1965-$$eeditor. 000780200 7001_ $$aCheok, Adrian David,$$eeditor. 000780200 7001_ $$aMüller, Wolfgang$$c(Computer scientist),$$eeditor. 000780200 7001_ $$aZhang, Mingmin,$$eeditor. 000780200 77608 $$iPrint version:$$z9783662543948 000780200 830_0 $$aLecture notes in computer science ;$$v10092. 000780200 852__ $$bebk 000780200 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-662-54395-5$$zOnline Access$$91397441.1 000780200 909CO $$ooai:library.usi.edu:780200$$pGLOBAL_SET 000780200 980__ $$aEBOOK 000780200 980__ $$aBIB 000780200 982__ $$aEbook 000780200 983__ $$aOnline 000780200 994__ $$a92$$bISE