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Foreword; Preface; Contents; 1 OngaCREST Project: Building a Similarity-Aware Information Environment for a Content-Symbiotic Society; 1.1 Introduction; 1.2 Project Overview; 1.3 Content-Appreciation Support Technologies; 1.3.1 Songle; 1.3.2 Songle Widget; 1.3.3 Songrium; 1.4 Content-Creation Support Technologies; 1.4.1 TextAlive; 1.5 Musical Similarity and Typicality Estimation Technologies; 1.5.1 Musical Similarity and Typicality Estimation Based on Probabilistic Generative Models; 1.5.2 Evaluation of Typicality Estimation Results; 1.6 Discussion; 1.6.1 Web-Native Music
1.6.2 Influence Ranking Verifiable by Third Parties1.6.3 Content Ecosystem Web Services; 1.7 Conclusion; References; 2 Development of a Sound Field Sharing System for Creating and Exchanging Music; 2.1 Prologue; 2.2 Theoretical Basis; 2.3 Sound Cask; 2.4 Performance Evaluation of the System; 2.4.1 Physical Performance; 2.4.2 Localization Test; 2.4.3 Psychological and Physiological Evaluation of Feeling of Reality in a 3D Sound Field; 2.5 Application of the Sound Cask; 2.5.1 Sound Field Simulator; 2.5.2 Experimental Result; 2.5.3 Sound Table Tennis; 2.5.4 Sound Field Sharing
2.6 Further Improvement2.6.1 Reproduction of Sound Source Directivity; 2.6.2 Other Systems for Sound Field Reproduction; 2.6.3 Long-Term Perspectives; 2.7 Conclusion; References; 3 User Generated Dialogue Systems: uDialogue; 3.1 Introduction; 3.2 Background and Purpose of the Study; 3.2.1 The Relationship with Industrial Structures; 3.2.2 Relationship with the UGC Approach; 3.2.3 Devices for Implementing a Ubiquitous Speech-Based Information Environment; 3.3 MMDAgent: A Toolkit for Building Voice Interaction Systems; 3.4 Enhancing the Baseline Technology; 3.4.1 Underlying Technology
3.4.2 Underlying Software3.4.3 Corpora and Agents; 3.5 Building a Mechanism for the Creation and Sharing of Content; 3.5.1 Tools for Dialogue Content Creation; 3.5.2 Construction of a Cloud Environment for Collaborative Content Editing; 3.5.3 Modularization, Networking and Inter-agent Collaboration; 3.6 Public Experiments of Content Creation; 3.6.1 Building a Framework to Promote the Use of Content; 3.6.2 Demonstration Experiments in Public Spaces; 3.6.3 Demonstration Experiment in a Network Environment; 3.6.4 Dialogue Content Sharing Service: MMDAgent SHARE; 3.7 Encyclopedia MMDAgent
3.8 Future Prospects3.9 Conclusion; References; 4 Enabling Harmonized Human-Robot Interaction in a Public Space; 4.1 Introduction; 4.2 Sensor Network; 4.3 Pedestrian Modeling; 4.3.1 Collision Avoidance Model; 4.3.2 HRI Behavior Model; 4.3.3 Integration into a Simulation; 4.4 Enabling Harmonized Human-Robot Interaction; 4.4.1 Harmonized Collision Avoidance; 4.4.2 Preventing Congestion; 4.4.3 Escaping from Robot Abuse; 4.5 Examples of Robot Services; 4.5.1 Distributing Flyers; 4.5.2 Direction-Giving; 4.6 Future Directions; 4.7 Summary; References
1.6.2 Influence Ranking Verifiable by Third Parties1.6.3 Content Ecosystem Web Services; 1.7 Conclusion; References; 2 Development of a Sound Field Sharing System for Creating and Exchanging Music; 2.1 Prologue; 2.2 Theoretical Basis; 2.3 Sound Cask; 2.4 Performance Evaluation of the System; 2.4.1 Physical Performance; 2.4.2 Localization Test; 2.4.3 Psychological and Physiological Evaluation of Feeling of Reality in a 3D Sound Field; 2.5 Application of the Sound Cask; 2.5.1 Sound Field Simulator; 2.5.2 Experimental Result; 2.5.3 Sound Table Tennis; 2.5.4 Sound Field Sharing
2.6 Further Improvement2.6.1 Reproduction of Sound Source Directivity; 2.6.2 Other Systems for Sound Field Reproduction; 2.6.3 Long-Term Perspectives; 2.7 Conclusion; References; 3 User Generated Dialogue Systems: uDialogue; 3.1 Introduction; 3.2 Background and Purpose of the Study; 3.2.1 The Relationship with Industrial Structures; 3.2.2 Relationship with the UGC Approach; 3.2.3 Devices for Implementing a Ubiquitous Speech-Based Information Environment; 3.3 MMDAgent: A Toolkit for Building Voice Interaction Systems; 3.4 Enhancing the Baseline Technology; 3.4.1 Underlying Technology
3.4.2 Underlying Software3.4.3 Corpora and Agents; 3.5 Building a Mechanism for the Creation and Sharing of Content; 3.5.1 Tools for Dialogue Content Creation; 3.5.2 Construction of a Cloud Environment for Collaborative Content Editing; 3.5.3 Modularization, Networking and Inter-agent Collaboration; 3.6 Public Experiments of Content Creation; 3.6.1 Building a Framework to Promote the Use of Content; 3.6.2 Demonstration Experiments in Public Spaces; 3.6.3 Demonstration Experiment in a Network Environment; 3.6.4 Dialogue Content Sharing Service: MMDAgent SHARE; 3.7 Encyclopedia MMDAgent
3.8 Future Prospects3.9 Conclusion; References; 4 Enabling Harmonized Human-Robot Interaction in a Public Space; 4.1 Introduction; 4.2 Sensor Network; 4.3 Pedestrian Modeling; 4.3.1 Collision Avoidance Model; 4.3.2 HRI Behavior Model; 4.3.3 Integration into a Simulation; 4.4 Enabling Harmonized Human-Robot Interaction; 4.4.1 Harmonized Collision Avoidance; 4.4.2 Preventing Congestion; 4.4.3 Escaping from Robot Abuse; 4.5 Examples of Robot Services; 4.5.1 Distributing Flyers; 4.5.2 Direction-Giving; 4.6 Future Directions; 4.7 Summary; References