000787201 000__ 01729cam\a22004571i\4500 000787201 001__ 787201 000787201 005__ 20210515131543.0 000787201 006__ m\\\\\o\\d\\\\\\\\ 000787201 007__ cr\un\nnnunnun 000787201 008__ 170106t20172017inua\\\\ob\\\\001\0\eng\d 000787201 020__ $$a9781936763986 (electronic bk.) 000787201 020__ $$a1936763982 (electronic bk.) 000787201 020__ $$z9781936763979 000787201 020__ $$z1936763974 000787201 035__ $$a(NhCcYBP)EBC4723584 000787201 040__ $$aNhCcYBP$$cNhCcYBP 000787201 050_4 $$aLB1028.5$$b.S33 2017 000787201 08204 $$a371.33$$223 000787201 1001_ $$aSchaaf, Ryan L. 000787201 24500 $$aGame on:$$bUsing Digital Games to Transform Teaching, Learning, and Assessment /$$cRyan L. Schaaf, Nicky Mohan. 000787201 260__ $$aBloomington, IN :$$bSolution Tree Press,$$c2017. 000787201 264_4 $$c©2017 000787201 300__ $$a1 online resource (xiv, 142 pages) :$$billustrations. 000787201 336__ $$atext$$btxt$$2rdacontent 000787201 337__ $$acomputer$$bc$$2rdamedia 000787201 338__ $$aonline resource$$bcr$$2rdacarrier 000787201 504__ $$aIncludes bibliographical references (pages 127-137) and index. 000787201 506__ $$aAccess limited to authorized users 000787201 533__ $$aElectronic reproduction.$$bAnn Arbor, MI$$nAvailable via World Wide Web. 000787201 588__ $$aDescription based on print version record. 000787201 650_0 $$aComputer-assisted instruction. 000787201 650_0 $$aEducational games. 000787201 650_0 $$aComputer games. 000787201 650_0 $$aTechnology enhanced learning 000787201 650_0 $$aEducation$$xEffect of technological innovations on. 000787201 7001_ $$aMohan, Nicky. 000787201 7102_ $$aProQuest (Firm) 000787201 77608 $$cOriginal$$z9781936763979$$z1936763974 000787201 852__ $$bebk 000787201 85640 $$3GOBI DDA$$uhttps://univsouthin.idm.oclc.org/login?url=http://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=4723584$$zOnline Access 000787201 909CO $$ooai:library.usi.edu:787201$$pGLOBAL_SET 000787201 980__ $$aEBOOK 000787201 980__ $$aBIB 000787201 982__ $$aEbook 000787201 983__ $$aOnline