Design, user experience, and usability : theory, methodology, and management : 6th International Conference, DUXU 2017, held as part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings. Part I / edited by Aaron Marcus, Wentao Wang.
2017
QA76.9.U83
Linked e-resources
Linked Resource
Concurrent users
Unlimited
Authorized users
Authorized users
Document Delivery Supplied
Can lend chapters, not whole ebooks
Details
Title
Design, user experience, and usability : theory, methodology, and management : 6th International Conference, DUXU 2017, held as part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings. Part I / edited by Aaron Marcus, Wentao Wang.
Meeting Name
ISBN
9783319586342 (electronic book)
3319586343 (electronic book)
9783319586335
3319586343 (electronic book)
9783319586335
Published
Cham : Springer, 2017.
Language
English
Description
1 online resource (xxxi, 792 pages) : illustrations.
Item Number
10.1007/978-3-319-58634-2 doi
Call Number
QA76.9.U83
Dewey Decimal Classification
004.2/1
005.437
005.437
Summary
The three-volume set LNCS 10288, 10289, and 10290 constitutes the proceedings of the 6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 168 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. LNCS 10288: The 56 papers included in this volume are organized in topical sections on design thinking and design philosophy; aesthetics and perception in design; user experience evaluation methods and tools; user centered design in the software development lifecycle; DUXU education and training. LNCS 10289: The 56 papers included in this volume are organized in topical sections on persuasive and emotional design; mobile DUXU; designing the playing experience; designing the virtual, augmented and tangible experience; wearables and fashion technology. LNCS 10290: The 56 papers included in this volume are organized in topical sections on information design; understanding the user; DUXU for children and young users; DUXU for art, culture, tourism and environment; DUXU practice and case studies.
Note
International conference proceedings.
Access Note
Access limited to authorized users.
Digital File Characteristics
text file PDF
Added Author
Added Meeting Name
Series
Lecture notes in computer science ; 10288.
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.
Available in Other Form
Print version: 9783319586335
Linked Resources
Record Appears in
Table of Contents
Design thinking and design philosophy
Aesthetics and perception in design
User experience evaluation methods and tools
User centered design in the software development lifecycle
DUXU education and training
Persuasive and emotional design
Mobile DUXU
Designing the playing experience
Designing the virtual, augmented and tangible experience
Wearables and fashion technology
Information design
Understanding the user
DUXU for children and young users.-DUXU for art, culture, tourism and environment
DUXU practice and case studies.
Aesthetics and perception in design
User experience evaluation methods and tools
User centered design in the software development lifecycle
DUXU education and training
Persuasive and emotional design
Mobile DUXU
Designing the playing experience
Designing the virtual, augmented and tangible experience
Wearables and fashion technology
Information design
Understanding the user
DUXU for children and young users.-DUXU for art, culture, tourism and environment
DUXU practice and case studies.