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Developing Virtual and Augmented Environments.
Analytical Mapping of Linear Walk from Infinite Virtual Space to Finite Real Space
Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation
Curved Plates Positioning and Flexible Brackets Control in Virtual Shipbuilding Simulation
Intelligent Virtual Environment using Artificial Neural Networks
Digital Map Table VR: Bringing an Interactive System to Virtual Reality
Understanding where to Project Information on the Desk for Supporting Work with Paper and Pen
Methodology for the Estimation of Effort for a Project of Virtual Reality
A case study: Ennui
Interaction Techniques in VAMR.
Evaluation of a Low Cost EMG Sensor as a Modality for use in Virtual Reality Applications
Vitty: Virtual Touch Typing Interface with added Finger Buttons
Remote Touch: Humanizing Social Interactions in Technology through Multimodal Interfaces
An Exploratory Comparison of the Visual Quality of Virtual Reality Systems Based on Device-Independent Testsets
Performance and User Preference of Various Functions for Mapping Hand Position to Movement Velocity in a Virtual Environment
The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality. -Visual Communication with UAS: Recognizing Gestures from an Airborne Platform
Subjective Evaluation of Tactile Fidelity for Single-Finger and Whole-Hand Touch Gestures
VAMR in Education and Training.
VoTrE: A Vocational Training and Evaluation System to Compare Training Approaches for the Workplace
Effects of Instruction Methods on User Experience in Virtual Reality Serious Games
Mixed Library
Bridging Real and Virtual Libraries
Virtual Reality for Training Diagnostic Skills in Anorexia Nervosa
A Usability Assessment
An Augmented Reality/Internet of Things prototype for just-in-time astronaut training. -Contrasting Instructional Strategies Suited to a Detection Task: Examining Differences in Subjective Workload
HoloLens for Assembly Assistance
a Focus Group Report. -Playing Both Sides
Analyzing Live-Action-Role-Play as a Method for Simulating Complex Technical Interactions
Optimizing Performance Outcomes for Emergency Management Personnel through Simulation based Training applications
Development of a Mobile Tool for Dismounted Squad Team Performance Observations
Virtual Worlds and Games.
Leveraging A Virtual Environment for Active School Shooting
SuperJam: Participatory Design for Accessible Games. -User-generated accessibility in virtual world games.
Using Commercial Virtual Reality games to prototype serious games and applications.
A Proposal for the Selection of Eye-tracking Metrics for the Implementation of Adaptive Gameplay in Virtual Reality based Games.
User Experience in VAMR.
An Online User Analysis Regarding the Usage of Mobile Augmented and Virtual Reality Devices in the Field of Robotics
The Application of Augmented Reality Technology on Museum Exhibition
A museum display project in Mawangdui Han dynasty tombs.
VIGOR: Virtual-reality Interaction with Gravitational waves to Observe Relativity
A Virtual Reality Tool applied to improve the Effects on Chronic Diseases
Case: Emotional Effects on T2DM.
Squad-Level Soldier-Robot Dynamics: Exploring Future Concepts Involving Intelligent Autonomous Robots.
Decoding the User Experience in Mobile Virtual Reality Narratives.
ADVICE: Decision Support for Complex Geospatial Decision Making Tasks
A Real-time Professional Photographing Guiding System through Image Composition Analysis.
Breath Chair: Reduce Fear and Anxiety by Simulating Breathing Movements
Health issues in VR
VR Rio 360: the Challenges of Motion Sickness in VR Environments. -Dispelling the Gorilla Arm Syndrome: The Viability of Prolonged Gesture Interactions
Simulation Sickness Related to Virtual Reality Driving Simulation.
Decreasing Physical Burden using the Following Effect and a Superimposed Navigation System
Evaluating Factors Affecting Virtual Reality Displays.
Assessing the Relationship between Type of Head Movement and Simulator Sickness using an Immersive Virtual Reality Head Mounted Display: A Pilot Study.

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