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At a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: Why This Is an Incredibly Exciting Time to Develop Games for Android; Enter Unity; Sharing Assets; Why Mobile Devices Are Perfect for Indie Projects; Why Android Is Better than iOS for Developers; Practical Advantages of Android Over iOS; Android vs. iOS for ; Android and Unity: a Match Made in Heaven; How to Choose Your First Project; The Best Strategy for Creating a Successful Indie Title; Considering Gameplay; So Here's What We're Going to Do

What You Will Learn in This BookChapter 2: Introducing Unity and Getting Set Up; What Is Unity?; Unity as Game Engine; Unity as IDE; Unity vs. Unreal 4 (and Others); The Origin of Unity; What if You Have a Newer Version of Unity?; Licenses; Personal; Unity Plus; Unity Pro; Unity Enterprise; Downloading Unity and Required Components; Downloading Unity; Downloading the Java JDK; Downloading the Android SDK; Installing Unity 3D; Unity; The Java JDK; The Android SDK; Hardware and Workflow; Creating Your Battlestation (Work Setup); Starting Your First Project; Setting Paths

Chapter 3: Finding Your Way Around UnityWhat's All This Then? Getting Acquainted with the IDE; Scene; Asset Store; Game; Services; Inspector; Project; Console; Hierarchy; Housekeeping; Getting Your Toes Wet with Objects and Scenes; Adding Sprites; Two Ways to Introduce GameObjects; Manipulating GameObjects; Rotation and Scale; Manipulating GameObjects in the Scene View; Testing the Game and Using the Camera; The Camera; Saving Your Project and Scene; A Little More Organization; One Last Thing to Set Up: Snap Grid Settings; Chapter 4: Adding Physics and Getting Started With Coding

Using RigidBody 2DUsing Colliders; Getting Started with Coding in C#; Introducing Variables; Controlling the Player Character; More Advanced Logic and Introducing Jumping; A Little Bit of Further Explanation; One Final Touch: Keeping the Player Upright; Chapter 5: Filling the World with Prefabs, Effectors, and Collectibles; Using Effectors; More Effectors; Prefabs and More Organization; Troubleshooting: Help! Squarey Keeps Getting Stuck!; Understanding Parents and Making a Moving Camera; Decorating the Scene Using Z Order; Parallax Scrolling with Perspective; Adding Collectibles and Hazards

Introducing EnemiesPushable Objects; Using Materials; Chapter 6: Adding Animations, Effects, and a HUD; Handling Death and Using Particles; Destroying the Particle System; Making Hazards Hazardous; Two More Added Touches; Animating the Player; Walking With the Animator; Code for Animation; Flippin' Kevin; Adding a HUD; Adding and Using Canvases; Adding a Sound Effect; Some Advanced Theory: Classes, Objects, and Methods, Oh My! Just What Is an Object?; Objective vs. Imperative vs. Functional; Classes and Objects Explained; The Benefits of Going OOP in Unity; Chapter 7: Making an Android App

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