000796976 000__ 03626cam\a22004931i\4500 000796976 001__ 796976 000796976 005__ 20210515134133.0 000796976 006__ m\\\\\o\\d\\\\\\\\ 000796976 007__ cr\un\nnnunnun 000796976 008__ 170828t20172017inua\\\\ob\\\\001\0\eng\d 000796976 020__ $$a9780253026606$$q(electronic book) 000796976 020__ $$a0253026601$$q(electronic book) 000796976 020__ $$z9780253025739 000796976 020__ $$z0253025737 000796976 020__ $$z9780253026477 000796976 020__ $$z0253026474 000796976 035__ $$a(OCoLC)on1001286917 000796976 035__ $$a(NhCcYBP)EBC4980897 000796976 035__ $$a796976 000796976 040__ $$aNhCcYBP$$beng$$cNhCcYBP 000796976 050_4 $$aGV1469.17.S63$$bG38 2017eb 000796976 08204 $$a306.4/87$$a794.8$$223 000796976 24500 $$aGaming representation :$$brace, gender, and sexuality in video games /$$cedited by Jennifer Malkowski and Treaandrea M. Russworm. 000796976 264_1 $$aBloomington :$$bIndiana University Press ,$$c2017. 000796976 264_4 $$c©2017 000796976 300__ $$a1 online resource (xviii, 260 pages) :$$billustrations. 000796976 336__ $$atext$$btxt$$2rdacontent 000796976 337__ $$acomputer$$bc$$2rdamedia 000796976 338__ $$aonline resource$$bcr$$2rdacarrier 000796976 4901_ $$aDigital Game Studies 000796976 504__ $$aIncludes bibliographical references and index. 000796976 50500 $$tForeword /$$rAnna Everett --$$tAcknowledgments Introduction: Identity, Representation, and Video Game Studies Beyond the Politics of the Image /$$rJennifer Malkowski and TreaAndrea M. Russworm --$$tPart 1: Gender, Bodies, Spaces.$$tI Turned Out to Be Such a Damsel in Distress : Noir Games and the Unrealized Femme Fatale /$$rJennifer Malkowski --$$tNo Time to Dream: Killing Time, Casual Games, and Gender /$$rBraxton Soderman --$$tAw Fuck, I Got a Bitch on My Team! : Women and the Exclusionary Cultures of the Computer Game Complex /$$rCarly A. Kocurek and Jennifer deWinter --$$tAttention Whores and Ugly Nerds: Gender and Cosplay at the Game Con /$$rNina Huntemann --$$tMachinima Parodies: Appropriating Video Games to Criticize Gender Norms /$$rGabrielle Trepanier-Jobin --$$tPart 2: Race, Identity, Nation --$$tDystopian Blackness and the Limits of Racial Empathy in The Walking Dead and The Last of Us /$$rTreaAndrea M. Russworm --$$tJourney into the Techno-Primitive Desert /$$rIrene Chien --$$tThe Rubble and the Ruin: Race, Gender, and Sites of Inglorious Conflict in Spec Ops: The Line /$$rSoraya Murray --$$tRepresenting Race and Disability: Grand Theft Auto: San Andreas as a Whole Text /$$rRachael Hutchinson --$$tEntering the Picture: Digital Portraiture and the Aesthetics of Video Game Representation /$$rLisa Patti.$$tPart 3: Queerness, play, subversion.$$tPlaying to Lose: The Queer Art of Failing at Video Games /$$rBonnie Ruberg --$$tRomancing an Empire, Becoming Isaac: The Queer Possibilities of Jade Empire and The Binding of Isaac /$$rJordan Wood --$$tA Game Chooses, a Player Obeys: BioShock, Posthumanism, and the Limits of Queerness /$$rEdmond Y. Chang --$$tAfterword: Racism, Sexism, and Gaming's Cruel Optimism /$$rLisa Nakamura. 000796976 506__ $$aAccess limited to authorized users 000796976 588__ $$aDescription based on print version record. 000796976 650_0 $$aVideo games. 000796976 650_0 $$aRace in mass media. 000796976 650_0 $$aSex in mass media. 000796976 7001_ $$aMalkowski, Jennifer,$$d1983-$$eeditor. 000796976 7001_ $$aRussworm, TreaAndrea M.,$$eeditor. 000796976 77608 $$iPrint version:$$tGaming representation.$$dBloomington : Indiana University Press, 2017$$z9780253025739$$z0253025737$$z9780253026477$$z0253026474$$w(DLC) 2017288773 000796976 830_0 $$aDigital game studies. 000796976 85280 $$bebk$$hProQuest Ebook Central 000796976 85640 $$3ProQuest Ebook Central$$uhttps://univsouthin.idm.oclc.org/login?url=http://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=4980897$$zOnline Access 000796976 909CO $$ooai:library.usi.edu:796976$$pGLOBAL_SET 000796976 980__ $$aEBOOK 000796976 980__ $$aBIB 000796976 982__ $$aEbook 000796976 983__ $$aOnline