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Preface
New Perspectives in End-User Development: Elaborating Upon a New Research Paradigm; References; Contents; Contributors; Making End User Development More Natural; 1 Introduction; 2 Whyline; 3 Topes; 4 InterState; 5 Gneiss; 6 Azurite; 7 Variolite; 8 Sugilite; 9 Lessons Learned and Implications for the Future; 10 Conclusions and Future Work; Acknowledgements; References; A Practice-Oriented Paradigm for End-User Development; 1 Introduction; 2 EUD and the Gentle Slope of Complexity; 3 Social Aspects of EUD: Appropriation and Infrastructuring

4 An Extended Conceptual Framework for EUD in Practice5 Conclusion and Outlook; References; A Design Space for End User Development in the Time of the Internet of Things; 1 Introduction; 2 Metaphors and Programming Styles; 2.1 Metaphors; 2.2 Programming styles; 3 Design Space; 4 Conclusions; References; Revisiting and Broadening the Meta-Design Framework for End-User Development; 1 Introduction; 2 End-User Development: From Creating Technologies to Transforming Cultures; 2.1 Meta-Design: Framing and Supporting EUD as a Cultural Transformation

2.2 Integrating and Relating Meta-Design with other Frameworks2.3 Methodologies and Models Extending the Meta-Design Framework; 3 Exploring Applications in Different Domains from a Meta-Design Perspective; 3.1 E-government; 3.2 Mash-ups; 3.3 Electronic Patient Records; 3.4 Supporting People with Cognitive Disabilities; 3.5 Physical rehabilitation; 3.6 Virtual worlds; 4 New Conceptual Developments; 4.1 Cultures of Participation; 4.2 Rich Ecologies of Participation; 4.3 EUD Taxonomy; 4.4 Co-evolution Model; 5 Identifying Design Drawbacks and Trade-Offs Associated with Meta-Design

5.1 Standardization versus Improvisation5.2 Transcending Consumer Cultures versus Information and Participation Overload; 5.3 Lack of Continuity and Lack of Synergy; 5.4 Usability of EUD Products versus Flexibility of EUD Tools; 5.5 Utility versus Usability of EUD Products; 6 Design Guidelines; 7 Conclusion; Acknowledgements; References; A Three-Layer Meta-Design Model for Addressing Domain-Specific Customizations; 1 Introduction; 2 Background and Related Work; 2.1 Meta-Design to Foster EUD; 2.2 User-Driven Innovation by Web Mashup; 3 A Three-Layer Meta-Design Model for a Mashup Platform

3.1 The Three-Layer Meta-Design Model3.2 Architecture for Mashup Platforms Implementing the Meta-Design Model; 4 Customization to Specific Application Domains; 4.1 Customization in a CH Context; 4.2 Customization in a TEL Context; 4.3 Discussion; 5 Conclusion; Acknowledgments; References; End-User Developers
What Are They Like?; 1 Introduction; 2 Because They Like It … Motivation in End-User Development; 2.1 Bricolage; 2.2 Artistry; 2.3 Technophilia; 3 Because They Find It Useful … Rational Choice in End-User Development

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