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At a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: Getting Started; Hardware Requirements; Required Specs; Software Requirements; Installing and Setting Up the Kinect; Verifying That the Kinect Driver Is Installed Correctly; Positioning the Kinect, and Other Considerations; Starting a Kinect Project in Visual Studio; Adding the Kinect Reference Through a Local Reference; Adding the Kinect Reference Through NuGet; Completing and Launching Your Kinect Project in Visual Studio; Creating the User Interface

Firing Up the Kinect and Taking It for a SpinKinect Evolution; Summary; Chapter 2: Understanding How the Kinect Works; Exploring the Hardware; Inside the Kinect; Comparing the Kinect for Windows v1 to the Kinect for Windows v2; Quick Comparison; Windows Store Support; Unity Support; Hand-Gesture Support; Visual Gesture Builder; Face & HD Face API; Kinect Fusion; Kinect Studio; Kinect Ripple; Kinect RoomAlive Toolkit; Multi-App Support; Exploring the Software Interface; Understanding Data Sources; Readers and Frames; Readers; Frames; Working with Kinect Studio; Using Kinect Studio

Recording and Playing BackFeeding a Recording into a Kinect Application; Summary; Chapter 3: Working with Image Data Sources; ColorFrameSource: Color Image Data; ColorFrameSource in WPF; Taking a Screenshot; ColorFrameSource in Windows Store Apps; Taking Another Screenshot; Casual Image Manipulation; Displaying ColorFrameSource Data with a Byte Array; Manipulating Image Pixel Data; InfraredFrameSource: Infrared Image Data; Displaying Infrared Data; DepthFrameSource: Depth Image Data; Displaying Depth Data; Visualization Techniques; Color Gradient Depth Feed; Determining the Depth of a Pixel

Understanding Joint OrientationsDetermining Body Lean; BodyIndexFrameSource: Body Index Data; Displaying BodyIndex Data; Rudimentary Green Screen App; FaceFrameSource & HighDefinitionFaceFrameSource: Facial Structure Data; Face; Obtaining Face Data; Detection; Alignment; Orientation; Expressions; HD Face; Obtaining HD Face data; Face Capture & Modeling; Conclusion; Chapter 6: Computer Vision & Image Processing; Setting Up Emgu CV; System Specs; Installation & Verification; Including Emgu CV as a Dependency; Manipulating Images in Emgu CV; Understanding Mat; Using Mat with Kinect Image Data

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