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At a Glance; Contents; About the Author; About the Technical Reviewer; Introduction; Chapter 1: A Modular Future; Breaking Down the Buzzword; The Shift Toward Design-Led Thinking; Design and Development: Let's Bridge the Gap; Should Designers Learn to Code?; Design with the Medium; The Advantages of Reusability; Iterative Design; Taking the Focus Off Aesthetics; Taking Charge; Summary; Chapter 2: Fonts, Colors, and the Invisible UI; Defining Visual Hierarchy; Establishing a Font System; Custom Fonts and System Fonts; Think About Function Before Form; Establishing a Color System
Let's Design an ExampleWearables and Conversational UI; Summary; Chapter 3: Defining Your Basic Unit; Understanding the Essence of Your Product; We Need a Product to Sell; Theory in Practice; Facebook; Airbnb; Uber; Amazon; BuzzFeed; Chase; Onward Inward; Inventory; Flow; Design; One for All; Building Our Own; Summary; Chapter 4: Adaptation, Reusability, Variation, and Iteration; Preventing Confirmation Bias in Design; How to Adapt What You Have; Recycling and Reusing Basic Units; Variation; Example: Size; Example: Availability of Data; Taking It Further; Making Iterations; A/B Testing
Example: Increase Click RatesExample: Increase Scroll Depth; Summary; Chapter 5: Organization, Clustering, Pages, and Navigation; Organization; Categorically; Consumption Paradigms; Clustering; Designing with Cluster Modules; Paging; Navigational Design Elements; Titles; Main Navigation; Internal Filters; Breaking Down the Basic Unit; Summary; Chapter 6: What's Next?; Fonts, Colors, and the Invisible UI; The Basic Unit; Variations, Optimizations, and iterations; Clusters, Pages, and Navigation; A Never-Ending Job; Summary; Appendix A: Breaking Down Examples into Modular Systems
Example 1: Herokid StudiosFont System; Base Unit; Variations; Example 2: Huge; Font System; Base Unit; Variations; Example 3: iPhone 7; Font System; Base Unit; Variations; One in the Same; Index
Let's Design an ExampleWearables and Conversational UI; Summary; Chapter 3: Defining Your Basic Unit; Understanding the Essence of Your Product; We Need a Product to Sell; Theory in Practice; Facebook; Airbnb; Uber; Amazon; BuzzFeed; Chase; Onward Inward; Inventory; Flow; Design; One for All; Building Our Own; Summary; Chapter 4: Adaptation, Reusability, Variation, and Iteration; Preventing Confirmation Bias in Design; How to Adapt What You Have; Recycling and Reusing Basic Units; Variation; Example: Size; Example: Availability of Data; Taking It Further; Making Iterations; A/B Testing
Example: Increase Click RatesExample: Increase Scroll Depth; Summary; Chapter 5: Organization, Clustering, Pages, and Navigation; Organization; Categorically; Consumption Paradigms; Clustering; Designing with Cluster Modules; Paging; Navigational Design Elements; Titles; Main Navigation; Internal Filters; Breaking Down the Basic Unit; Summary; Chapter 6: What's Next?; Fonts, Colors, and the Invisible UI; The Basic Unit; Variations, Optimizations, and iterations; Clusters, Pages, and Navigation; A Never-Ending Job; Summary; Appendix A: Breaking Down Examples into Modular Systems
Example 1: Herokid StudiosFont System; Base Unit; Variations; Example 2: Huge; Font System; Base Unit; Variations; Example 3: iPhone 7; Font System; Base Unit; Variations; One in the Same; Index