000798257 000__ 01621cam\a2200457Ii\4500 000798257 001__ 798257 000798257 005__ 20230306143515.0 000798257 006__ m\\\\\o\\d\\\\\\\\ 000798257 007__ cr\un\nnnunnun 000798257 008__ 170829s2017\\\\sz\\\\\\ob\\\\001\0\eng\d 000798257 019__ $$a1001809185$$a1002294832 000798257 020__ $$a9783319627496$$q(electronic book) 000798257 020__ $$a331962749X$$q(electronic book) 000798257 020__ $$z9783319627489 000798257 020__ $$z3319627481 000798257 035__ $$aSP(OCoLC)on1002123586 000798257 035__ $$aSP(OCoLC)1002123586$$z(OCoLC)1001809185$$z(OCoLC)1002294832 000798257 040__ $$aYDX$$beng$$cYDX$$dN$T$$dUAB 000798257 049__ $$aISEA 000798257 050_4 $$aGV1469.35.M46 000798257 08204 $$a794.8$$223 000798257 1001_ $$aGreen, Amy M. 000798257 24510 $$aPosttraumatic stress disorder, trauma, and history in Metal Gear Solid V /$$cAmy M. Green. 000798257 260__ $$aCham, Switzerland :$$bPalgrave Macmillan,$$c[2017] 000798257 300__ $$a1 online resource. 000798257 336__ $$atext$$btxt$$2rdacontent 000798257 337__ $$acomputer$$bc$$2rdamedia 000798257 338__ $$aonline resource$$bcr$$2rdacarrier 000798257 4901_ $$aPalgrave pivot 000798257 504__ $$aIncludes bibliographical references and index. 000798257 506__ $$aAccess limited to authorized users. 000798257 588__ $$aVendor-supplied metadata. 000798257 650_0 $$aMetal Gear Solid V: The Phantom Pain (Game) 000798257 650_0 $$aVideo games$$xSocial aspects. 000798257 650_0 $$aVideo games$$xPsychological aspects. 000798257 77608 $$iPrint version:$$z9783319627489$$z3319627481$$w(OCoLC)989966427 000798257 830_0 $$aPalgrave pivot. 000798257 852__ $$bebk 000798257 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-62749-6$$zOnline Access$$91397441.1 000798257 909CO $$ooai:library.usi.edu:798257$$pGLOBAL_SET 000798257 980__ $$aEBOOK 000798257 980__ $$aBIB 000798257 982__ $$aEbook 000798257 983__ $$aOnline 000798257 994__ $$a92$$bISE