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Digital inclusion
Contextualizing ICT based Vocational Education for Rural Communities: Addressing Ethnographic Issues and Assessing Design Principles
Enhancing Access to eLearning for People with Intellectual Disability: Integrating Usability with Learning
Identifying support opportunities for foreign students: Disentangling language and non-language problems among a unique population
PersonaBrowser Status Quo and Lessons learned from a Persona-Based Presentation Metaphor of WCAG
Women in Crisis Situations: Empowering and Supporting Women through ICTs
Games
Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience
Exploring In-the-Wild Game-based Gesture Data Collection
From Objective to Subjective Difficulty Evaluation in Video Games
Improved Memory Elicitation in Virtual Reality: New Experimental Results and Insights
Practice in Reality for Virtual Reality Games: Making Players Familiar and Confident with a Game
Human perception, cognition and behaviour
I Smell Creativity: Exploring the Effects of Olfactory and Auditory Cues to Support Creative Writing Tasks
Night Mode, Dark Thoughts: Background Color Influences the Perceived Sentiment of Chat Messages
Subjective usability, mental workload assessments and their impact on objective human performance
What is user's perception of Naturalness? An Exploration of Natural User Experience
Information on demand, on the move, and gesture interaction
Presenting Information on the Driver's Demand on a Head-Up Display
Seeing Through the Eyes of Heavy Vehicle Operators
TrackLine: Refining touch-to-track Interaction for Camera Motion Control on Mobile Devices
Understanding Gesture Articulations Variability
Watching Your Back While Riding Your Bike: Designing for Preventive Self-Care During Motorbike Commuting
Interaction at the workplace
FeetForward: on Blending New Classroom Technologies into Secondary School Teachers' Routines
Human-Building Interaction: When the machine becomes a building
Investigating Wearable Technology for Fatigue Identification in the Workplace
Leveraging Conversational Systems to assists New Hires during Onboarding
RemindMe: Plugging a Reminder Manager into Email for Enhancing Workplace Responsiveness
The Cost of Improved Overview: An analysis of the Use of Electronic Whiteboards in Emergency Departments
Interaction with children
An interactive elementary tutoring system for oral health education using an augmented approach
Empowered and Informed: Participation of Children in HCI
Gaze Awareness in Agent-Based Early-Childhood Learning Application
Puffy: a Mobile Inflatable Interactive Companion for Children with Neurodevelopmental Disorder.

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