000805587 000__ 03019cam\a2200517Mi\4500 000805587 001__ 805587 000805587 005__ 20230306143637.0 000805587 006__ m\\\\\o\\d\\\\\\\\ 000805587 007__ cr\un\nnnunnun 000805587 008__ 171104s2017\\\\sz\\\\\\ob\\\\001\0\eng\d 000805587 019__ $$a1013490094$$a1013917209 000805587 020__ $$a9783319619613$$q(electronic book) 000805587 020__ $$a3319619616$$q(electronic book) 000805587 020__ $$z9783319619606 000805587 020__ $$z3319619608 000805587 0247_ $$a10.1007/978-3-319-61961-3$$2doi 000805587 035__ $$aSP(OCoLC)on1008977081 000805587 035__ $$aSP(OCoLC)1008977081$$z(OCoLC)1013490094$$z(OCoLC)1013917209 000805587 040__ $$aYDX$$beng$$erda$$cYDX$$dNOC$$dOCLCO$$dGW5XE$$dEBLCP$$dN$T$$dAZU$$dUPM$$dCOO 000805587 049__ $$aISEA 000805587 050_4 $$aTS171 000805587 08204 $$a658.5/752$$223 000805587 1001_ $$aMarcus, Aaron,$$eauthor. 000805587 24510 $$aCuteness engineering :$$bdesigning adorable products and services /$$cAaron Marcus, Masaaki Kurosu, Xiaojuan Ma, Ayako Hashizume. 000805587 264_1 $$aCham :$$bSpringer,$$c2017. 000805587 300__ $$a1 online resource. 000805587 336__ $$atext$$btxt$$2rdacontent 000805587 337__ $$acomputer$$bc$$2rdamedia 000805587 338__ $$aonline resource$$bcr$$2rdacarrier 000805587 347__ $$atext file$$bPDF$$2rda 000805587 4901_ $$aSpringer series on cultural computing 000805587 504__ $$aIncludes bibliographical references and index. 000805587 506__ $$aAccess limited to authorized users. 000805587 520__ $$aThis state of the art monograph presents a unique introduction to thinking about cuteness and its incorporation into modern, especially computer-based, products and services. Cuteness is defined and explored in relation to user-centered design concepts and methods, in addition to considering the history of cuteness and cuteness in other cultures, especially in relation to eastern Asia. The authors provide detailed analyses and histories of cuteness in Japan and in China, the rise of Kawaii and Moe cultural artifacts, and their relation to social, psychological, and design issues. They also attempt an initial taxonomy of cuteness. Finally, detailed interviews with leading designers of cute products and services, such as Hello Kitty, provide an understanding of the philosophy and decision-making process of designers of cuteness. Cuteness Engineering: Designing Adorable Products and Services will be of interest and use to a wide range of professionals, researchers, academics, and students who are interested in exploring the world of cuteness in fresh new ways and gaining insights useful for their work and studies. 000805587 588__ $$aDescription based on print version record. 000805587 650_0 $$aProduct design. 000805587 650_0 $$aHuman-computer interactions. 000805587 7001_ $$aMa, Xiaojuan,$$eauthor. 000805587 7001_ $$aKurosu, Masaaki,$$eauthor. 000805587 7001_ $$aHashizume, Ayako,$$eauthor. 000805587 77608 $$iPrint version:$$z9783319619606$$z3319619608$$w(OCoLC)989966199 000805587 830_0 $$aSpringer series on cultural computing. 000805587 852__ $$bebk 000805587 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-61961-3$$zOnline Access$$91397441.1 000805587 909CO $$ooai:library.usi.edu:805587$$pGLOBAL_SET 000805587 980__ $$aEBOOK 000805587 980__ $$aBIB 000805587 982__ $$aEbook 000805587 983__ $$aOnline 000805587 994__ $$a92$$bISE