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About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: The Different Faces of Java: Create a Java 9 Development Workstation; Java Dichotomy: Versions Used in Various Platforms; Java Development Workstation: Required Hardware; Prepare a Workstation for Java 9 Game Development; Downloading and Installing the Oracle Java 9 JDK; Downloading and Installing the Oracle Java 8 JDK; Installing the Oracle NetBeans 9.0 (Development) IDE; Installing the Apache NetBeans 9 (Development) IDE; Installing New Media Content Production Software

Downloading and Installing InkScape for SVG Digital IllustrationDownloading and Installing GIMP for Digital Image Compositing; Downloading and Installing Audacity for Digital Audio Editing; Downloading and Installing DaVinci Resolve 14 for Digital Video; Downloading and Installing Blackmagic Fusion for Visual Effects; Download and Install Blender for 3D Modeling and Animation; Download and Install Terragen for 3D Terrain or World Creation; Downloading and Install Daz Studio Pro for Character Animation; Other Open Source New Media Software Packages

Organizing Quick Launch Icons in Your Taskbar AreaSummary; Chapter 2: An Introduction to Content Creation: 2D New Media Asset Fundamentals; Game Design Assets: New Media Content Concepts; Digital Imaging Concepts: Resolution, Color Depth, Alpha, Layers; Digital Image Resolution and Aspect Ratio: Defining Your Image Size and Shape; Digital Image Color Theory and Color Depth: Defining Precise Image Pixel Colors; Digital Image Compositing: Using Alpha Channels and Transparency with Layers; Representing Color and Alpha in Java Game Logic: Using Hexadecimal Notation

Digital Image Object Masking: Using Alpha Channels to Composite Game SpritesSmoothing Digital Image Composites: Using Anti-aliasing to Smooth Image Edges; Digital Image Data Optimization: Using Compression, Indexed Color, and Dithering; Digital Video or Animation: Frames, Frame Rate, Loops, Direction; Digital Video Compression Concepts: Bit Rate, Data Streaming, SD, HD, and UHD; Digital Video Data Footprint Optimization: Important Settings for Video Codecs; Digital Audio Concepts: Amplitude, Frequency, Samples, Waves

Converting Analog Audio to Digital Audio Data: Sampling, Accuracy, and HD AudioDigital Audio Asset Playback: Captive Audio Playback vs. Streaming Audio; Digital Audio Assets in JavaFX: Digital Audio Codec and Data Format Support; Digital Audio Optimization: Start with CD Quality Audio and Work Backward; Summary; Chapter 3: Advanced 3D Content Rendering: 3D Asset Concepts and Principles; Interactive 2D Assets: 2D Vector Content Concepts; Points on a Plane: 2D Vertices, Model Reference Origin, Pivot Point, Dummy Point; Connect the 2D Dots: Vector Lines and Spline Curves Connect Your 2D Vertices

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