000805896 000__ 03023cam\a2200577Mi\4500 000805896 001__ 805896 000805896 005__ 20230306143812.0 000805896 006__ m\\\\\o\\d\\\\\\\\ 000805896 007__ cr\un\nnnunnun 000805896 008__ 171031s2017\\\\gw\\\\\\o\\\\\000\0\eng\d 000805896 019__ $$a1008990657 000805896 020__ $$a9783319694870 000805896 020__ $$a3319694871 000805896 020__ $$z9783319694863 000805896 020__ $$z3319694863 000805896 0247_ $$a10.1007/978-3-319-69487-0$$2doi 000805896 035__ $$aSP(OCoLC)on1013477414 000805896 035__ $$aSP(OCoLC)1013477414$$z(OCoLC)1008990657 000805896 040__ $$aAZU$$beng$$erda$$cAZU$$dYDX$$dGW5XE$$dOCLCO$$dUPM$$dNOC$$dOCLCF 000805896 049__ $$aISEA 000805896 050_4 $$aQA75.5-76.95 000805896 08204 $$a006.6/96$$223 000805896 24500 $$aNext Generation Computer Animation Techniques :$$bThird International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers /$$cedited by Jian Chang, Jian Jun Zhang, Nadia Magnenat Thalmann, Shi-Min Hu, Ruofeng Tong, Wencheng Wang. 000805896 264_1 $$aCham :$$bSpringer International Publishing :$$bImprint: Springer,$$c2017. 000805896 300__ $$a1 online resource (viii, 249 pages) :$$billustrations. 000805896 336__ $$atext$$btxt$$2rdacontent 000805896 337__ $$acomputer$$bc$$2rdamedia 000805896 338__ $$aonline resource$$bcr$$2rdacarrier 000805896 347__ $$atext file$$bPDF$$2rda 000805896 4901_ $$aLecture Notes in Computer Science,$$x0302-9743 ;$$v10582 000805896 5050_ $$aSimulation and rendering for computer animation -- Character modeling and dynamics -- User centered design and modeling -- Computer animation systems and virtual reality based applications. 000805896 506__ $$aAccess limited to authorized users. 000805896 520__ $$aThis book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications. 000805896 650_0 $$aComputer science. 000805896 650_0 $$aMultimedia systems. 000805896 650_0 $$aUser interfaces (Computer systems) 000805896 650_0 $$aComputer graphics. 000805896 650_0 $$aEducation$$xData processing. 000805896 650_0 $$aMicrocomputers. 000805896 7001_ $$aChang, Jian.$$eeditor. 000805896 7001_ $$aZhang, Jian Jun.$$eeditor. 000805896 7001_ $$aMagnenat Thalmann, Nadia.$$eeditor. 000805896 7001_ $$aHu, Shi-Min.$$eeditor. 000805896 7001_ $$aTong, Ruofeng.$$eeditor. 000805896 7001_ $$aWang, Wencheng.$$eeditor. 000805896 77608 $$iPrint version:$$z9783319694863 000805896 830_0 $$aLecture notes in computer science ;$$v10582. 000805896 852__ $$bebk 000805896 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-69487-0$$zOnline Access$$91397441.1 000805896 909CO $$ooai:library.usi.edu:805896$$pGLOBAL_SET 000805896 980__ $$aEBOOK 000805896 980__ $$aBIB 000805896 982__ $$aEbook 000805896 983__ $$aOnline 000805896 994__ $$a92$$bISE