TY - BOOK N2 - Ervin blends history, memoir and reportage to examine the explosive popularity of video games. He shows how games constitute a unique storytelling medium that offers us startling new ways to think about our lives and the world around us. And he argues that the best games, as defined by the aesthetic and even political ambitions of their creators, rise to the level of art. N2 - "Charting the material and technological history of video games, from the 1950s to the present"-- AB - Ervin blends history, memoir and reportage to examine the explosive popularity of video games. He shows how games constitute a unique storytelling medium that offers us startling new ways to think about our lives and the world around us. And he argues that the best games, as defined by the aesthetic and even political ambitions of their creators, rise to the level of art. AB - "Charting the material and technological history of video games, from the 1950s to the present"-- T1 - Bit by bit :how video games transformed our world / AU - Ervin, Andrew, CN - GV1469.3 CN - GV1469.3 ID - 806177 KW - Video games KW - Video games SN - 9780465039708 SN - 0465039707 TI - Bit by bit :how video games transformed our world / ER -