000806177 000__ 02148cam\a2200373\i\4500 000806177 001__ 806177 000806177 005__ 20210515140709.0 000806177 008__ 170405s2017\\\\nyu\\\\\\b\\\\001\0\eng\\ 000806177 010__ $$a 2017002165 000806177 019__ $$a960293839$$a988671865 000806177 020__ $$a9780465039708$$q(hardcover) 000806177 020__ $$a0465039707$$q(hardcover) 000806177 020__ $$z9780465096589 000806177 035__ $$a(OCoLC)ocn961003982 000806177 035__ $$a806177 000806177 040__ $$aDLC$$beng$$erda$$cDLC$$dYDX$$dBTCTA$$dBDX$$dIEB$$dFM0$$dJP3$$dMVP$$dOEL$$dOCLCO$$dJBL$$dYDX$$dVP@$$dRB0$$dCZA$$dSTF$$dTOH$$dT2S$$dILC$$dYUS$$dOCLCQ$$dW2U$$dWUV$$dCHILD$$dOCLCQ 000806177 042__ $$apcc 000806177 049__ $$aISEA 000806177 05000 $$aGV1469.3$$b.E78 2017 000806177 08200 $$a794.8$$223 000806177 1001_ $$aErvin, Andrew,$$eauthor. 000806177 24510 $$aBit by bit :$$bhow video games transformed our world /$$cAndrew Ervin. 000806177 264_1 $$aNew York, NY :$$bBasic Books,$$c[2017] 000806177 300__ $$aviii, 290 pages ;$$c22 cm 000806177 336__ $$atext$$btxt$$2rdacontent 000806177 337__ $$aunmediated$$bn$$2rdamedia 000806177 338__ $$avolume$$bnc$$2rdacarrier 000806177 504__ $$aIncludes bibliographical references and index. 000806177 5050_ $$a1. Epic origins -- 2. Era of innovation -- 3. Atari -- 4. Call to adventure -- 5. Arcade projects -- 6. The first auteur -- 7. The renaissance -- 8. Dialing up -- 9. An American master -- 10. World of warcraft -- 11. Trigger warnings -- 12. Exile and the kingdom -- 13. New auteurs -- 14. The art question -- 15. Restart -- Appendix: My 11 favorite games. 000806177 520__ $$aErvin blends history, memoir and reportage to examine the explosive popularity of video games. He shows how games constitute a unique storytelling medium that offers us startling new ways to think about our lives and the world around us. And he argues that the best games, as defined by the aesthetic and even political ambitions of their creators, rise to the level of art. 000806177 520__ $$a"Charting the material and technological history of video games, from the 1950s to the present"--$$cProvided by publisher. 000806177 650_0 $$aVideo games$$xHistory. 000806177 650_0 $$aVideo games$$xTechnological innovations. 000806177 77608 $$iOnline version:$$aErvin, Andrew.$$tBit by bit.$$dre01 : Basic Books, 2017$$z9780465096589$$w(DLC) 2017019819 000806177 85200 $$bgen$$hGV1469.3$$i.E78$$i2017 000806177 909CO $$ooai:library.usi.edu:806177$$pGLOBAL_SET 000806177 980__ $$aBIB 000806177 980__ $$aBOOK