000806613 000__ 06390cam\a2200589Mi\4500 000806613 001__ 806613 000806613 005__ 20230306143823.0 000806613 006__ m\\\\\o\\d\\\\\\\\ 000806613 007__ cr\cn\nnnunnun 000806613 008__ 170107s2016\\\\sz\\\\\\o\\\\\000\0\eng\d 000806613 019__ $$a967842508$$a974649522$$a981818470$$a988831050$$a1005756837$$a1011950140 000806613 020__ $$a9783319494074$$q(electronic book) 000806613 020__ $$a3319494074$$q(electronic book) 000806613 020__ $$z3319494058 000806613 020__ $$z9783319494050 000806613 0247_ $$a10.1007/978-3-319-49407-4$$2doi 000806613 035__ $$aSP(OCoLC)ocn967881964 000806613 035__ $$aSP(OCoLC)967881964$$z(OCoLC)967842508$$z(OCoLC)974649522$$z(OCoLC)981818470$$z(OCoLC)988831050$$z(OCoLC)1005756837$$z(OCoLC)1011950140 000806613 040__ $$aEBLCP$$beng$$epn$$cEBLCP$$dN$T$$dYDX$$dIDEBK$$dGW5XE$$dOCLCF$$dOCLCQ$$dNJR$$dVT2$$dUPM$$dDXU$$dMERUC$$dOCLCQ$$dCNCGM$$dUAB 000806613 049__ $$aISEA 000806613 050_4 $$aT58.5 000806613 050_4 $$aQA75.5-76.95 000806613 08204 $$a004 000806613 24500 $$aInformation systems and management in media and entertainment industries /$$cArtur Lugmayr [and others], editors. 000806613 260__ $$aCham :$$bSpringer,$$c2016. 000806613 300__ $$a1 online resource (338 pages). 000806613 336__ $$atext$$btxt$$2rdacontent 000806613 337__ $$acomputer$$bc$$2rdamedia 000806613 338__ $$aonline resource$$bcr$$2rdacarrier 000806613 347__ $$atext file$$bPDF$$2rda 000806613 4901_ $$aInternational Series on Computer Entertainment and Media Technology 000806613 500__ $$a2 The Economics of Standards. 000806613 5050_ $$aPreface; Contents; Content, Service, Application, and Artistic Viewpoint on IS & M in Media and Creativity Industries; 1 An ARTISAN Perspective for Software Development, Commercialisation and Artistic Co-creation: A Case Study; Abstract; 1 Introduction; 1.1 The Creative Knowledge Environment; 2 Motivation; 3 Methodology; 4 Findings; 4.1 Views of the Platforms; 4.2 Views of Users; 4.3 Technical Knowledge; 4.4 Artistic Experience; 4.5 Collaboration and Co-creation; 5 Considerations for Product Development; 6 Industry Context; 7 User-Consumer Demands for Purchasing Software; 8 Conclusion. 000806613 5058_ $$a8.1 Check Your Biases8.2 Check Your Parameters; Acknowledgements; References; 2 Multi-Screen Viewing and Contents: Understanding Connected TV; Abstract; 1 Introduction; 1.1 Literature Review; 1.2 Historical Background; 1.3 Technological Framework; 2 Methodology and Research Questions; 3 Results: Screens and Contents; 4 Conclusions; Acknowledgments; References; Other Resources; 3 Information and Communication Technology for Government by Design: The New Digital Media, Actors, Creative Influences, and Fields of Play; Abstract; 1 Introduction. 000806613 5058_ $$a2 The Medium and the Message: Management Information Systems from eMedia to eGovernance3 Research Methodology; 4 Interviews as a Primary Source of Evidence; 5 Communication by Design: e-Government, Its Definition and Scope Within the Global eMedia Ecosystem; 6 Innovatively, Yours: Digital Storytelling and Electronic Service Delivery Models in Government; 7 Design by Information: Understanding Actor Behaviour; 8 From Human Factors to Human Actors: The Psychology Behind Human-Computer System Design and Innovation; 9 The Games People Play: The Ecology of Games as an Analytical Framework. 000806613 5058_ $$a10 Assessing Project Outcome: The Design-Actuality Gap Model11 Digitising Property Tax Records in Bangalore, India: Examining Actor Attitudes Towards, and Perceptions of, Big Data; 12 Identifying Games That Impact the Uptake and Management Of ICT-Based Systems Architecture: Human-Technology Interactions Within Bureaucracies; 13 Playful Interaction, Serious Games: Collaborative Production, Process Re-engineering, and Public Sector Reform; 14 The Case of the Greater Bangalore City Municipal Corporation (BBMP): Digital Content, Material Gains. 000806613 5058_ $$a15 What's in a Game? Discussing and Analysing e-Government Success and Failure Within the Context of Management Information Systems Research16 Government and the eMedia Industry: The Consequences of Innovative Change Management for the Strategic Political Environment; 17 Conclusion; Key Terms and Definitions; References; Additional Reading; Management, Marketing, Business Aspects and Strategic Importance of IT and IS & M in Creative eMedia Industries; 4 The Strategic Role of Communication Standards for Media Companies; Abstract; 1 Standards and Digital Communication. 000806613 506__ $$aAccess limited to authorized users. 000806613 520__ $$aThis book defines an agenda for research in information management and systems for media and entertainment industries. It highlights their particular needs in production, distribution, and consumption. Chapters are written by practitioners and researchers from around the world, who examine business information management and systems in the larger context of media and entertainment industries. Human, management, technological, and content creation aspects are covered in order to provide a unique viewpoint. With great interdisciplinary scope, the book provides a roadmap of research challenges and a structured approach for future development across areas such as social media, eCommerce, and eBusiness. Chapters address the tremendous challenges in organization, leadership, customer behavior, and technology that face the entertainment and media industries every day, including the transformation of the analog media world into its digital counterpart. Professionals or researchers involved with IT systems management, information policies, technology development or content creation will find this book an essential resource. It is also a valuable tool for academics or advanced-level students studying digital media or information systems. 000806613 588__ $$aDescription based on print version record. 000806613 650_0 $$aInformation technology. 000806613 650_0 $$aOnline social networks. 000806613 7001_ $$aLugmayr, Artur. 000806613 7001_ $$aStojmenova, Emilija. 000806613 7001_ $$aStanoevska-Slabeva, Katarina. 000806613 7001_ $$aWellington, Robert. 000806613 77608 $$iPrint version:$$aLugmayr, Artur.$$tInformation Systems and Management in Media and Entertainment Industries.$$dCham : Springer International Publishing, ©2017$$z9783319494050 000806613 830_0 $$aInternational series on computer entertainment and media technology. 000806613 852__ $$bebk 000806613 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-49407-4$$zOnline Access$$91397441.1 000806613 909CO $$ooai:library.usi.edu:806613$$pGLOBAL_SET 000806613 980__ $$aEBOOK 000806613 980__ $$aBIB 000806613 982__ $$aEbook 000806613 983__ $$aOnline 000806613 994__ $$a92$$bISE