000810961 000__ 01549cam\a2200397Ia\4500 000810961 001__ 810961 000810961 005__ 20210515142039.0 000810961 006__ m\\\\\o\\d\\\\\\\\ 000810961 007__ cr\cn\nnnunnun 000810961 008__ 071116s2007\\\\sz\ab\\\ob\\\\000\0\eng\d 000810961 010__ $$z 2007933332 000810961 020__ $$z9783764384142 000810961 020__ $$z376438414X 000810961 035__ $$a(MiAaPQ)EBC3063690 000810961 035__ $$a(Au-PeEL)EBL3063690 000810961 035__ $$a(CaPaEBR)ebr10266192 000810961 035__ $$a(CaONFJC)MIL187659 000810961 035__ $$a(OCoLC)302342328 000810961 040__ $$aMiAaPQ$$cMiAaPQ$$dMiAaPQ 000810961 050_4 $$aQA76.76.C672$$bS63 2007 000810961 24500 $$aSpace time play$$h[electronic resource] :$$bcomputer games, architecture and urbanism : the next level /$$cedited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger ; in collaboration with Drew Davidson, Heather Kelley, Julian Kücklich. 000810961 260__ $$aBasel ;$$aBoston :$$bBirkhauser,$$cc2007. 000810961 300__ $$a495 p. :$$bill., maps. 000810961 504__ $$aIncludes bibliographical references. 000810961 506__ $$aAccess limited to authorized users. 000810961 650_0 $$aComputer games. 000810961 650_0 $$aComputer games$$xDesign. 000810961 7001_ $$aBorries, Friedrich von. 000810961 7001_ $$aWalz, Steffen P.,$$d1973- 000810961 7001_ $$aBöttger, Matthias,$$d1974- 000810961 7001_ $$aDavidson, Drew,$$d1970- 000810961 7001_ $$aKelley, Heather,$$d1969- 000810961 7001_ $$aKücklich, Julian,$$d1974- 000810961 852__ $$bebk 000810961 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=3063690$$zOnline Access 000810961 909CO $$ooai:library.usi.edu:810961$$pGLOBAL_SET 000810961 980__ $$aEBOOK 000810961 980__ $$aBIB 000810961 982__ $$aEbook 000810961 983__ $$aOnline