000822886 000__ 01606cam\a2200433Ia\4500 000822886 001__ 822886 000822886 005__ 20210515142712.0 000822886 006__ m\\\\\o\\d\\\\\\\\ 000822886 007__ cr\un\nnnunnun 000822886 008__ 180407s2018\\\\nyu\\\\\ob\\\\001\0\eng\d 000822886 020__ $$a9781351398213$$q(electronic book) 000822886 020__ $$a1351398210$$q(electronic book) 000822886 020__ $$a9780203730690$$q(electronic book) 000822886 020__ $$a0203730690$$q(electronic book) 000822886 020__ $$z9781138303850 000822886 020__ $$z1138303852 000822886 035__ $$a(NhCcYBP)EBC5331767 000822886 040__ $$aNhCcYBP$$cNhCcYBP 000822886 050_4 $$aP90$$b.A53 2018 000822886 08204 $$a302.23$$223 000822886 1001_ $$aAlbarrán-Torres, César. 000822886 24510 $$aDigital gambling :$$btheorizing gamble-play media. 000822886 260__ $$aNew York :$$bRoutledge,$$c2018. 000822886 300__ $$a1 online resource. 000822886 4901_ $$aRoutledge studies in new media and cyberculture ;$$v42 000822886 504__ $$aIncludes bibliographical references and index. 000822886 506__ $$aAccess limited to authorized users 000822886 533__ $$aElectronic reproduction.$$bAnn Arbor, MI$$nAvailable via World Wide Web. 000822886 588__ $$aOnline resource; title from PDF title page (viewed April 12, 2018) 000822886 650_0 $$aMass media. 000822886 650_0 $$aVideo games. 000822886 650_0 $$aInternet$$xSocial aspects. 000822886 650_0 $$aCyberspace$$xSocial aspects. 000822886 650_0 $$aComputers and civilization. 000822886 7102_ $$aProQuest (Firm) 000822886 830_0 $$aRoutledge studies in new media and cyberculture ;$$v42. 000822886 852__ $$bebk 000822886 85640 $$3GOBI DDA$$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=5331767$$zOnline Access 000822886 909CO $$ooai:library.usi.edu:822886$$pGLOBAL_SET 000822886 980__ $$aEBOOK 000822886 980__ $$aBIB 000822886 982__ $$aEbook 000822886 983__ $$aOnline